하이퍼 육상경기 (GV021 일본판 1.00) Hyper Athlete (GV021 Japan 1.00)

Roms info

  • 롬파일: hyperath.zip
  • 사이즈: 168 B
  • 카테고리:
  • 소스카테고리: Sports / Track & Field
  • 에뮬구분: Zinc
  • 버젼: .80u3
  • 년도: 1996
  • 제작사: Konami
  • 소스파일: konamigv.c
  • 롬구분: 원본(부모롬)

  • Zinc에서 사용가능한 롬파일입니다.
    # zincGUI 이용방법
    # zincZenith 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    hyperath.zip




    # title
    # select
    # gameover
    # score

     

    # History

    Hyper Athlete (c) 1996 Konami.
    A superb 3-D update of Konami's Track and Field series, in which up to 4 players compete in 11 different Olympic events. All 6 events from the legendary first game, 1983's "Track and Field", are included; but tellingly, only 3 events (swimming, pole vault and triple jump) are taken from the less accomplished sequel, Hyper Sports. Hyper Athlete uses the three-button control system of its predecessors (two RUN buttons and one ACTION button per player) and the 11 disciplines can be attempted in any order. The available events are :
    * 100M DASH - Use the RUN buttons to run as fast as possible.
    * LONG JUMP - Run to the take-off board then press and hold the ACTION button until you achieve the desired angle of jump (45 is optimal).
    * FREESTYLE SWIMMING - Another straightforward "sprint" event, the only difference being that as you approach the end of you first length of the pool, press the ACTION button to 'flip' your swimmer and begin the return length.
    * 110M HURDLES - Run and time jumps over the hurdles. the optimum jumping point is around the halfway point between the hurdles.
    * HAMMER THROW - Gradually build up the power meter, the athlete will do three build-up spins followed by three full-speed spins; on the third full spin, hold and release the ACTION button to achieve the desired angle of throw (45 is optimal).
    * DISCUS - Similar to the Hammer Throw, only this time, instead of gradually charging up the power meter, try for full power from the start. You must release the discus on the second spin. Be aware that on this event, the angle meter increases much faster than in other events.
    * SHOT PUT - Start charging up the power meter and your character will bow down and lift his leg. As he begins to turn, hold the ACTION and release once the desired angle is achieved (45 is optimal).
    * HIGH JUMP - Run to the bar as quickly as possible. When you reach it, a "Jump" caption appears; immediately press ACTION button to start the jump. The longer the button is held down, the less steep the angle of your jump, i.e. just tapping the button would generate a jump of 90 degrees.
    * JAVELIN - Run to the line as quickly as possible, then press and hold ACTION, releasing to chose the desired angle of throw (50 is optimal).
    * TRIPLE JUMP - Press RUN (LEFT and RIGHT) buttons repeatedly to gain speed, then hold ACTION to initiate the first jump. It should be noted that for the first two jumps, the angle meter does not appear. The player should hold the button down for about .5 of a second before releasing. When you land you will take one step forward, press ACTION only when you have taken a step to instigate the second jump. The angle meter comes into play on the third and final jump, and the desired angle is 45 degrees.
    * POLE VAULT - This is by far the trickiest event of the game. Press the RUN buttons to start the run-up. Then, as you near the silver pole trap, hold ACTION and the pole will lower towards the trap (the closer it is, the more power you will have for the next part). Keep holding ACTION until you reach the top of the bar, then release. You will then let go of the pole and vault over.
    - TECHNICAL -
    Konami GV System hardware
    Game ID : GV021
    Main CPU : PSX (@ 16.9344 Mhz)
    Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)
    Screen orientation : Horizontal
    Video resolution : 640 x 480 pixels
    Screen refresh : 60.00 Hz
    Palette colors : 65536
    Players : 4
    Control : 8-way joystick
    Buttons : 3
    - TRIVIA -
    Released in June 1996.
    Hyper Athlete is actually an optimized version of the Sony PlayStation game, "International Track & Field", also by Konami. The arcade version was released in Japan only.
    - SERIES -
    1. Track and Field (1983)
    2. Hyper Sports (1984)
    3. '88 Games (1988)
    4. Hyper Athlete (1996)
    5. Nagano Winter Olympics '98 (1998)
    6. International Track & Field 2000 (2000, Sony PlayStation)
    7. International Track & Field Summer Games (2000, Nintendo 64)
    8. New International Track & Field (2008, Nintendo DS)
    - STAFF -
    Director : Satoshi Kushibuchi
    Main Program : Masaki 'Hogan' Hosoe
    Sequence Program : akiHiro imAmura
    User Interface Program : akiHiro imAmura
    3D Background Program : Naoto Oshima
    Camera Work Program : Naoto Oshima
    Animation Program : Masaki 'Hogan' Hosoe
    3D Collision Program : Masaki 'Hogan' Hosoe
    Character Design : Plan 9 Keiichiro Toyama
    Motion Edit : Plan 9 Keiichiro Toyama
    Background Design : Satoshi Kushibuchi
    Graphic Design : Shigeru Kobayashi
    Sound Treatment : Masanori Adachi
    Sound Program : Ryuichi
    Background Music : Kosuke Soeda
    Sound Effect : Hiroe Noguchi
    Package Designer : Syougo Kumasaka, Madam Tanaka
    Game Event Designer : Masaki 'Hogan' Hosoe
    Supervisor : Halky
    - SOURCES -
    Game's rom.


    징크, , 하이퍼육상경기(GV021일본판1.00)

    roms:hyperath.zip,194,

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