보스코니안 (신버전)Bosconian (new version)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: bosco.zip
  • 사이즈: 35.79 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Field
  • 구분: 마메 ( MAME )
  • 년도: 1981
  • 제작사: Namco
  • 소스: galaga.c
  • 버젼: .36rc2
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

bosco.zip

 

Clone Roms Info (클론)

보스코니안 (Midway, 신버전) Bosconian (Midway, new version)
boscomd.zip

보스코니안 (Midway, 구버전) Bosconian (Midway, old version)
boscomdo.zip

보스코니안 (구버전) Bosconian (old version)
boscoo.zip

보스코니안 (최구버전) Bosconian (older version)
boscoo2.zip

 

스샷 이미지 더 펼쳐보기

 

# title
# gameover
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

bosco.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Manuals
download

bosco.pdf

pdf 파일로된 매뉴얼입니다. 전용뷰어 다운로드 페이지

Story | story.dat

보스코니안
3038년, 은하 패트롤대는, 우주 해적 보스코니안과의 끝없는 싸움을 계속하고 있었다.
너의 사명은, 중앙의 스페이스 패트롤기를 조종사, 적미사일, 소행성, 기계수뢰를 피해
혹은 격파하면서, 적의 기지를 파괴하는 것에 있다.
[출전:보스코니안인스트(남코)]

History | history.dat


nian - Star Destroyer (c) 1981 Namco.
nian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all 6 base cannons. The player's ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.
- TECHNICAL -
[Upright model]
Main CPU : Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds)
Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 32
Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Released in November 1981.
nian was famous for being the first game to have a continue feature. When the game was released, Midway gave out strategy booklets to the game from a display attached to the machine.
The "Spy Ship" in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships.
In the game Ridge Racer, a car has this game as a sponsor. It is a white and red car named RT nian. Its sister car, from another Namco game is a white and blue car named RT Nebulasray. They were used in Ridge Racer, Ridge Racer 2, Ridge Racer 64, and Ridge Racer DS.
The origin of the keywords in nian (as in the 'Zwilniks of Boskone') is the Lensman space-opera saga, which in Japan always enjoyed high popularity.
nian : Boskonian
I-Type missile : Eich
P-Type missile : Ploor
E-Type misslle : Eddore
Ken McLeod holds the official record for this game with 2913150 points on February 24, 1983.
Original products:
nian - Star Destroyer [Upright model] (Namco)
nian - Star Destroyer [Cocktail Table model] (Namco)
Licensed products:
nian - Star Destroyer [Upright model] [No. 550] (Midway)
nian - Star Destroyer [Mini-Myte model] [No. 555] (Midway)
nian - Star Destroyer [Cocktail Table model] [No. 557] (Midway)
- UPDATES -
In the NEW Namco version, the Enemy Base setup is different. Both versions have the same Enemy Base setups, but they are in different order as the rounds go up. This is also true regarding where your fighter starts at. For example, the setup for Round 4 on the other versions is the same as the setup for Round 6 on the new Namco version.
- SCORING -
Asteroid : 10 points
Cosmo Mine : 20 points
I-Type Missile (Looks like fighter) : 50 points
P-Type Missile (Looks like boomerang) : 60 points
E-Type Missile (Looks like Enemy Base Missile) : 70 points
Spy Ship : 200 or 400 points
Enemy Station Cannon : 200 points
Enemy Station : 1500 points
Enemy Formation : 500, 1000 or 1500 points depending on missile type
Control Fighter in Formation (The off-colored fighter) : 100, 120 or 140 points (twice the normal missile value)
Bonus for no-miss clear (completing a round without dying) - this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1000 points.
- TIPS AND TRICKS -
* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.
* The action starts immediately as soon as you start your game (the synthesized voice will state "Blast Off!" at the start of each new stage and each new life). Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn't show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen.
* Be aware that the enemy missiles are faster then your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship.
* At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one's enemy in this game. Just because they are lined up in a row doesn't mean that the missile bays are facing the same direction.
* By that same token, your ship fires lasers from both the front and back. This means if anything is trying to 'sneak' up on you, they won't stand a chance.
* Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn't return until the next round.
* The Enemy Stations can be destroyed two ways :
1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship.
2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship.
* Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target.
* The warning conditions tell you how safe it is for the moment :
1) GREEN means no enemies within view.
2) YELLOW means enemies present.
3) RED means that you have taken too long and the enemy is now moving twice as fast to ram you.
* You will also hear synthesized voice prompts stating "Blast Off!" at the start of each new round, "Alert! Alert!" when enemies attack, "Battle Stations!" when an enemy formation approaches, "Spy Ship Sighted!" when the Spy Ship appears, and "Condition Red!" when you enter the red condition.
* At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations :
1) Enemy formations always appear as a control missile with four missiles.
2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation.
3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile.
4) A synthesized voice stating 'Battle Stations' will announce when a formation is present.
* As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes.
* Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker then you do plus you will probably be able to take them out more effectively.
* Just as in "Time Pilot", there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score.
- SERIES -
1. nian - Star Destroyer (1981)
2. Blast Off (1989)
- STAFF -
Designed and programmed by : Akira Takundai, Hurashi Nagumo
Music by : Nobuyuki Ohnagi
- PORTS -
* Consoles :
Sony PlayStation (1995, "Namco Museum Vol.1")
Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
Nintendo GameCube (2005,"Namco Museum 50th Anniversary")
Sony PSP (2005, "Namco Museum Battle Collection")
Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")
Nintendo Wii (2010, "Namco Museum Megamix")
* Computers :
Sharp X68000 (1981)
MSX (1984)
Commodore C64 (1987, "nian 87")
Sinclair ZX Spectrum (1987, "nian 87")
PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
Sord-M5
* Others :
Namco Classics TV Game (2003 - Jakks Pacific)
Ms. Pac-Man TV Game Wireless Version (2005 - Jakks Pacific)
Arcade Gold featuring Pac-Man (2007 - Jakks Pacific)
Retro Arcade featuring Pac-Man (2008 - Jakks Pacific)
- SOURCES -
Game's rom.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc

Command | command.dat


[ 기본 조작 방법에 대해 ]
─────────────────
○레바
 8 방향 레바로 자기의 이동
○버튼
 A 만 사용. 전후 동시에 쇼트를
 발사 할 수 있다. New 버젼에서는 눌러
 없음으로 련 비쳐 준다.
적기지를 모두 파괴하면(자) 라운드 구리
아가 된다.
또, 화면 우측에는 레이더·콘디
숀 정보가 표시되고 있다.
○레이더
 자기·적기지·편대 공격기의 위치를
 확인 할 수 있다.
 
 ·흰색의 닷 자기
 ·초록의 닷적기지
 ·빨강의 닷적편대
○컨디션(CONDITION)
 레이더 위에 표시되어 아래와 같은 메
 세이지로 현재의 상황을 표시해 간다
 .
·GREEN  적의 공격 없음
·YELLOW 적미사일의 공격중(전투
      안)
·RED!! 총공격

 또, 편대 공격때는 Formation Attack
(이)라고 표시되어 편대의 포메이션
 대형을 확인할 수가 있다.


[ 캐릭터 ]
─────────────────
○파이터
 플레이어기.
○소행성(10pts)
○우주 기계수뢰(20pst)
폭발했을 때에 근처에 있으면(자) 유폭 되고
 (이)라고 끝낸다.
○아이히형 미사일(50-100pts)
파이터를 끈질기게 뒤쫓아 간다
 미사일.
○프르아형 미사일(60-120pts)
파이터를 둘러싸도록(듯이) 공격해 간다
 .
○엣드르형 미사일(70-140pts)
4 라운드 이후, 적기지의 중심부인가
 들 직선적으로 발사되어 온다.
○편대 공격대
(전멸 보너스 500-1500pts)
BATTLE STATIONS의 음성과 함께 적
 기지로부터 출격 해 온다.
○정찰기(200-? pts)
공격은 해 오지 않지만, 화면으로부터 2회구
 들 있고 놓치면(자) 적의 총공격이 시작한다
○적기지(1500-2700pts)(포대 200pts)
적기지를 파괴하려면 2방법의 방법
 (이)가 있다.
 ·6개의 포대를 모두 파괴한다
 ·쉘터가 열려 있을 때에, 안
  심부에 쇼트를 발사한다
○은폐 캐릭터?
 적의 폭발 패턴안에 칼날이라고 하는 문장
 글자가 표시되는 것이 있다. 이것은,
 개발자가 그 당시 갖고 싶었던 오토바이
 의 이름과의 일.


[ 음성에 대해 ]
─────────────────
○게임 스타트시
 BLAST OFF(발진해)
○적미사일 접근
 A L E R T(경계해)
○적편대 출격시
 BATTLE STATIONS(적편대 접근)
○정찰기 출현
 SPY SHIP SIGHTED(정찰기 발견)
○총공격
 CONDITION RED(긴급사태)

#탄크바타리안

슈팅, 보스코니안(신버전)

roms:bosco.zip,100,슈팅

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