사라만다 (버전 D)Salamander (version D)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: salamand.zip
  • 사이즈: 264.96 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Flying
  • 구분: 마메 ( MAME )
  • 년도: 1986
  • 제작사: Konami
  • 소스: nemesis.c
  • 버젼: .35b12
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

salamand.zip

 

Clone Roms Info (클론)

라이프포스 (미국판) Lifeforce (US)
lifefrce.zip

라이프포스 (일본판) Lifeforce (Japan)
lifefrcej.zip

사라만사 (沙羅曼蛇) (버전 J) Salamander (version J)
salamandj.zip

 

스샷 이미지 더 펼쳐보기

 

# title
# gameover
# score
 
# cabinet
# marquee
# control panel

Artwork
download

salamand.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Story | story.dat

사라만뱀 <사라만다>
아름다운 빛남을 발하는 물의 혹성 라티스에는 옛부터 구전되고 있는 「불길의 예언」이 있었다.
~천 광년의 저 쪽에서(보다), 불길의 바다에서 태어나고 서거대한 용이 눈을 뜨고 해 때,
광기의 포스가 강요해 와, 천지는 어둠에게만 붐비어져 이윽고 빛은 쳐부술 수 있다∼
그리고, 그 예언 대로에 바크테리안 성단의 사라만다군이 혹성 라티스의 침략을 시작했다.
라티스의 왕자는, 자신의 이름을 붙였을 때 공중전투기 「로드 브리티쉬호」로 스스로 전투에 도전했지만,
만신창이로 탈출해, 일찌기 바크테리안 성단을 깨었다고 말해지는 혹성 그라디우스에 구원을 요구했다.
통지를 받은 그라디우스군의 용사는, 로드 브리티쉬호를 수반해,
강대한 지배력을 가지는 사라만다군의 모성에 날아올랐다. 초시공 전투기 빅크바이파 발진!
[출전:사라만뱀업무용 판촉 광고지(코나미)]

History | history.dat


er (c) 1986 Konami.
er is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), er featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of er's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. er introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.
er's weapon power-up system is as follows :
* SPEED UP : Five speed levels.
* MISSILE : Press missile button to launch.
* LASER : Your forward rockets turn into deadly lasers.
* RIPPLE LASER : Use shoot button to fire.
* FORCE FIELD : Protect your ship with barriers.
* MULTIPLE : Increase your fire power by up to four times.
Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.
- TECHNICAL -
Game ID : GX587
Main CPU : 68000
Sound CPU : Z80
Sound Chips : VLM5030, K007232, YM2151
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in July 1986.
This game is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce" (June 1987).
er is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.
Note : The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.
The first boss in er appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".
Apollon Music released a limited-edition soundtrack album for this game (Original Sound of er - KHY-1012) in cassette format on 16/12/1986. Also released the soundtrack album in CD format (Original Sound of er - BY12-5019) on 21/11/1988.
King Records released a limited-edition soundtrack album for this game (er - Again : Konami Kukeiha Club - KICA-7601) on 25/05/1992.
Sony Music Entertainment released a limited-edition soundtrack album for this game (er Arcade Soundtrack - KOLA-030) on 09/04/2003.
The story between the different versions of er differs. While the story in the arcade original is not entirely clear, the NES version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of er differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.
- UPDATES -
er, the original Japanese release, was originally a spin-off of "Gradius", but with a simplified power-up system and overhead stages.
Lifeforce, the US release, is just like the Japanese original only with slightly different color palettes.
Lifeforce, the Japanese re-release, has more organic looking graphics and adopts the "Gradius" power-up system.
- TIPS AND TRICKS -
* Bypass the mini-boss in stage 6 : In stage 6 (Zelos's fortress if you're playing er or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).
- SERIES -
1. Gradius (1985)
2. er (1986)
3. Gradius 2 (1987, MSX)
4. Gradius II - Gofer no Yabou (1988)
5. Nemesis 3 - The Eve of Destruction (1988, MSX)
6. Gradius III - Densetsu Kara Shinwa-e (1989)
7. Nemesis '90 Kai (1993, Sharp X68000)
8. er 2 (1996)
9. Solar Assault - Gradius (1997)
10. Solar Assault - Revised (1997)
11. Gradius Gaiden (1997, Sony PlayStation)
12. Gradius IV - Fukkatsu (1999)
13. Gradius Generation (2001, Nintendo Game Boy Advance)
14. Gradius V (2004, Sony PlayStation 2)
15. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
16. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
17. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
18. Gradius Rebirth (2008, Nintendo Wii)
- STAFF -
Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando
Sound editors : Yoshiaki Hatano, Miki Higashino
Engineer : Yasushi Furukawa
- PORTS -
* Consoles :
Nintendo Famicom (1987)
NEC PC-Engine (1991)
Sony PlayStation (1997)
Sega Saturn (1997, "er Deluxe pack Plus")
Sony PSP (2007, "er Portable")
* Computers :
Sharp X68000 (1986)
MSX (1987)
Commodore C64 (1988)
Sinclair ZX Spectrum (1988)
Amstrad CPC (1988)
- SOURCES -
Game's rom.
Machine's picture.

Command | command.dat


[ 기본 조작 방법에 대해 ]
────────────────────
·레바
캐릭터의 이동
·버튼
A :쇼트
B :미사일


[ 파워업에 대해 ]
────────────────────
·자기
P1 [빅크바이파]
P2 [로드 브리티쉬]
·파워업 아이템
[SPEED UP] 5속까지
[MISSILE] 상하에 미사일
(RIPPLE LASER) 퍼지는 링상태 레이저
(LASER) 정면으로 관통 레이저
[MULTIPLE] 옵션. 4개까지
[FORCE FIELD] 쉴드(shield)(16발×4개까지)
( )(은)는 병용 불가.


[ 테크닉등에 대해 ]
────────────────────
·레이저 와인더-
레이저는, 발사 후도 빅크바이파에
Y좌표를 맞추어 이동한다. 이것을 이용해
빅크바이파를 상하에 능숙하게 컨트롤
하는 일로, 지형 넘어로적의 파괴가 가능.
요령은, 레이저 발사 후 곧바로 이동은 아니고
레이저를 완전하게 발사하고 나서 이동하는 일.
·포스 필드의 특성
포스 필드는, 같은 주내에서 처음
취한 것(1개째)은 적과 총알의 양쪽 모두를 막지만,
같은 주내에서 2개째 이후의 물건은 적탄은 막을 수 없다
의로 주의. 이 특성을 이용해 「1면에서 일부러
놓쳐, 4면 또는 6면에서 이용」도.


[ 치트에 대해 ]
────────────────────
:0:080500:40:040:Invulnerability
:0:080380:03:000:Infinite Lives
:0:000000:00:999:[ for Player 2 ]
:0:080530:40:040:Invulnerability
:0:0803C0:03:000:Infinite Lives
:0:083006:00:000:Sound Test Timer Stop:[PL2 Start]Next Code

#소닉 blast 맨

슈팅, 사라만다(버전D) 횡스크롤

roms:salamand.zip,100,슈팅

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