타임 파일럿Time Pilot

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
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Roms info

  • 롬파일: timeplt.zip
  • 사이즈: 27.8 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Field
  • 구분: 마메 ( MAME )
  • 년도: 1982
  • 제작사: Konami
  • 소스: timeplt.c
  • 버젼: .12
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

timeplt.zip

 

Clone Roms Info (클론)

스페이스 파일럿 Space Pilot
spaceplt.zip

타임 파일럿 (Atari 판) Time Pilot (Atari)
timeplta.zip

타임 파일럿 (Centuri 판) Time Pilot (Centuri)
timepltc.zip

 

스샷 이미지 더 펼쳐보기

 

# title
# gameover
# score
 
# flyer
# cabinet
# marquee
# control panel

Artwork
download

timeplt.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

History | history.dat


Time Pilot (c) 1982 Konami.
The player controls his plane with the 8 way joystick and shoots at the enemies using the Fire button. TIME PILOT consists of 5 different stages of play which are as follows (all these stages are also played in the attract mode unless otherwise noted) :
STAGE 1 : A.D. 1910 - The age of Biplane
This stage features an ordinary blue sky with clouds. The attackers are biplanes coming from random directions. Enemy planes shoots at your plane and throw hand grenades when close to you. After 56 biplanes are destroyed, the Mother Ship appears : a giant orange blimp shooting at you! Only 7 hits will destroy the Mother Ship. During the same stage, one to five parachutes will appear. Dock with them for bonus points.
This round never appears in the attract mode in any version.
STAGE 2 : A.D. 1940 - The age of Monoplane
Sky is : grey-blue with the same clouds
Enemies are : monoplane fighters, middle size bombers and large bomber (Mother Ship). Middle size bombers are aiming constantly at your plane! They can be destroyed by 4 hits and award 1,500 points.
STAGE 3 : A.D. 1970 - The age of Helicopter
Sky is once again grey-blue, only this time a different shade. The same clouds from the first two stages are also present here.
Enemies now are helicopters and large one (Mother Ship). As a new level of difficulty, the helicopters are using homing missiles.
STAGE 4 : A.D. 1982 (A.D. 1983 in Atari and Centuri versions) - The age of Jetplane
The sky is purple with the same clouds as the previous three stages.
The enemies are modern jet fighters shooting and launching homing missiles. A modern large jet bomber is the Mother Ship. This is one of the most difficult stages of the game due to increased speed of jet fighters and random direction attacks.
STAGE 5 : A.D. 2001 - The age of U.F.O.
The sky is pitch black with asteroids instead of clouds.
Hard to be reached and very hard to be passed. Great number of U.F.O.'s are attacking from any direction changing their angles of attack and throwing at your plane two types of Alien Weapons. The stage is fast paced and the Mother Ship, a superfortress U.F.O., can not be so easily destroyed. In addition, there are no enemy formations or parachutes in this stage, and there can be no more than 3 U.F.O's on the screen at a time.
This stage appears in the attract mode in the Atari and Centuri versions only.
The next, Stage 6, is identical with Stage 1, but the number of planes attacking you, the speed and number of shots and grenades are gradually increased.
TIME PILOT continues with Stage 7, 8... making your mission harder and harder. The game is all over when all your planes are destroyed.
- TECHNICAL -
Game ID : GX393
Main CPU : Z80 (@ 3.072 Mhz)
Sound CPU : Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32
Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Released in November 1982.
Yoshiki was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!
The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.
- UPDATES -
Centuri and Atari versions :
* The purple stage with the jetplanes is set in 1983 rather than 1982.
* The stage with the U.F.O.'s (A.D. 2001) is played in the attract mode.
- SCORING -
Biplane/Fighter/Helicopter/Jet/UFO : 100 points.
Bomb/Missile : 100 points.
Mother Ship : 3000 points.
Bomber (Stage 2 only) : 1500 points.
Formation Bonus : 2000 points.
Parachute : 1000, 2000, 3000, 4000, 5000 points.
- TIPS AND TRICKS -
* GAME INSTRUCTIONS :
l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes.
2. Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship.
3. Dock with parachutes for bonus points.
4. Bonus plane after 10,000 points, 60,000-points and each additional 50,000 points.
5. Game over when all of your planes are destroyed.
* The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!
* Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.
* Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.
* The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes 7 hits to destroy a Mother Ship.
* Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1.
* If you are killed by colliding with an enemy ship you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining.
* A Way To Get A Great Score : Finish Stage 1 (A.D. 1910) as soon as possible. On Stage 2 (A.D. 1940), don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500 point bombers without causing the time bar to be shortened.
- SERIES -
1. Time Pilot (1982)
2. Time Pilot '84 - Further Into Unknown World (1984)
- STAFF -
Programmed by : Toshio Arima
Designed by : Yoshiki Okamoto
Character by : Hideki Ooyama
Sound by : Mashahiro Inoue
- PORTS -
* Consoles :
Colecovision (1983)
Atari 2600 (1983)
Sony PlayStation (1999, "Konami Arcade Classics")
Nintendo Game Boy Advance (2002, "Konami Collectors Series - Arcade Advanced")
Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 4 - Time Pilot")
Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)
Nintendo DS [JP] (Mar.15.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [NA] (Mar.27.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [EU] (Oct.26.2007, "Konami Classics Series - Arcade Hits")
Nintendo DS [AU] (Oct.29.2007, "Konami Classics Series - Arcade Hits")
* Computers :
Commodore C64 (1983, "Space Pilot")
MSX (1983)
Tandy Color Computer (1983, "Fury")
Tandy Color Computer (1983, "Time Patrol")
Commodore Amiga (1989, "Space Pilot '89")
* Others :
Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)
- SOURCES -
Game's rom.
Machine's picture.

슈팅, 타임파일럿

roms:timeplt.zip,100,슈팅

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