슈퍼 스트리트 파이터 II 터보 (미국판 940323)Super Street Fighter II Turbo (USA 940323)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: ssf2tu.zip
  • 사이즈: 1.26 MB
  • 카테고리: 대전액션
  • 소스카테고리: Fighter / Versus
  • 구분: 마메 ( MAME )
  • 년도: 1994
  • 제작사: Capcom
  • 소스: cps2.c
  • 버젼: .70u5
  • 롬구분: 클론롬

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

ssf2tu.zip

 

Original Roms Info (원본: 부모롬)

슈퍼 스트리트 파이터 II 터보 (국제판 940223) Super Street Fighter II Turbo (World 940223)
ssf2t.a00   ssf2t.alz  

 

스샷 이미지 더 펼쳐보기

 

# title
# versus
 
# flyer
# cabinet

History | history.dat


Super Street Fighter II Turbo (c) 1994 Capcom.
List of changes from "Super Street Fighter II - The New Challengers":
* Modified title screen with new music.
* The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of "Street Fighter II - The World Warrior" (and the other pre-Super SF2 games).
* After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition".
* New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and M. Bison (It used to show two generic guys).
* All bonus games have been removed.
- TECHNICAL -
Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 03 Bis
Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.63 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
- TRIVIA -
Released in February 1994.
This game is known in Japan as "Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis]".
Originally all of the additional features (See Updates section) that were added in "Super Street Fighter II Turbo" (Akuma, Supers, etc.) were planned for "Super Street Fighter II - The New Challengers", but were left out due to time restraints.
Origins of Akuma : The name 'Sheng Long' comes from the Japanese 'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was pronounced as if it was Cantonese. One of Ryu's win quotes in the English version of "Street Fighter II" said, 'You must defeat Sheng Long to stand a chance'. At the time, fans of Street Fighter II thought that Sheng Long had referred to a person - the supposed master of Ryu and Ken, and not one of Ryu's moves (the Shouryuu Ken).
The creation of Akuma comes from an April Fool's joke in Electronic Gaming Monthly magazine where the editors claimed that you could fight Sheng Long in the game by not touching M. Bison, the final boss of "Street Fighter II". Sheng Long would then come out of nowhere and kill Bison, and you would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to "Street Fighter II" machines, hoping that they could fight a non-existent character. When asked about whether the joke was true, Capcom did not confirm nor deny it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contact Capcom Japan and asked if the Sheng Long thing was legit. Only much later was this joke was revealed as such, by Electronic Gaming Monthly themselves. Ironically, in "Super Street Fighter II Turbo", parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and you would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. As many people were accustomed to Sheng Long, many people called Akuma erroneously by the name Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer.
Shin-Akuma, Shin-Akuma and Shin-Akuma : Depending on the kanji that's used for 'Shin', Akuma is of one of several personalities. As regular Akuma (considered to be an evil character by Capcom of America, but just an antihero by Capcom of Japan), he does not condone unnecessary roughness (he helps out those in need and only fights when either under self-defense or when challenged to a match - and any match is a deathmatch in his book). Shin-Akuma found in "Street Fighter Alpha 2" is just regular Akuma not pulling his punches (it's the unnecessary roughness thing). Another note about Akuma : Akuma lives and trains on the island of Gokuentou, reported to have been destroyed in "Street Fighter Alpha 2" (but Ryu was the only witness). Or, if you believe the non-canonical Pocket Fighter, turned into a tourist trap :-p
All of Akuma's voice samples are actually recycled voice samples from the other male characters.
The character select music is a remixed version of the music found in the attract mode intro of "Street Fighter II - The World Warrior". This is the first Street Fighter II game not to use some variation of the character select music from "Street Fighter II - The World Warrior".
Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994.
- UPDATES -
Here is the list of all versions:
930910
* JAPAN release.
930911
* WORLD, US, HISPANIC, and JAPAN releases.
930914
* ASIA release.
931005
* ASIA and JAPAN releases.
ADDITIONAL NOTES :
US versions have the "Winners Don't Use Drugs" screen.
In the international versions, all of Akuma's dialogue was removed instead of being translated. If you win with Akuma in SSF2 Turbo, he has no victory quotes.
Akuma's ending was all but completely removed from the international versions, with only a credit roll if you beat the game with him, along with pictures of his defeated opponents. But in the Japanese version, where he is known as 'Gouki', he had two text endings, which translate as follows...
1) -If the last fight is against M. Bison ('Vega' in Japan)-
'Gouki' : Evil Emperor, you say... nothing more than words. Real victory can only come from a fist. That is all.
There was no one to stop 'Gouki' from that moment onwards.
2) -If the last fight is against 'Gouki'-
'Gouki' : Something within... what's this ?
?? : I am the shadow of the condemned. You have killed the demon of this curse, and so you shall be condemned no more!
Akuma : I now reside in darkness. Even death is beneath me... excellent!
....That man returned to the darkness and disappeared.
Some characters' endings are translated inaccurately (See "Super Street Fighter II - The New Challengers" entry for details).
- TIPS AND TRICKS -
* Play as Old-version Characters : Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage...
Old Chun Li : Down(x3), Up
Old Dee Jay : Down(x2), Up(x2)
Old Bison : Down, Up(x2), Down
Old Dhalsim : Down, Up(x3)
Old Ken : Left(x3), Right
Old Fei Long : Left(x2), Right(x2)
Old Vega : Left, Right(x2), Left
Old T. Hawk : Right(x2), Left(x2)
Old Ryu : Right(x3), Left
Old Guile : Up, Down(x3)
Old Sagat : Up, Down(x2), Up
Old Cammy : Up(x2), Down(x2)
Old Honda : Up(x3), Down
* Play as Akuma : At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting.
* Akuma as Final Boss : If you reach the final stage on a single credit (no continues), you will fight Akuma instead of M. Bison.
* Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Hyper Fighting color, any Kick button or the Start button for one of 4 Super colors, or hold any attack button (except the Start button) for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" color.
* End Credits : If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits.
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)
3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)
4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)
5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)
6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)
7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)
8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1998)
11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV (2010)
- STAFF -
Planners : Noritaka Funamizu (Poo), MUCCHI, HASSY, Kimo Kimo
Character designers : Akiman, KURISAN, HAYASHI, TANUKI, ERICHAN, Ikusan Z, Q, YU-SUKE, YOUJIRO, INUKICHI, FUKUMOYAN, BUPPO, ANGUS, SM, S. KUWAJIMA, KISABON, Hiroki Ohnishi, TAKKY, MATSUCHAN, MAY, KAZU, IWAI, N-GAWA, RK., SHOCHAN
Programmers : SHIN., MiN, KID, MITSU, GARAMON, DOMESAN, OUCHI, CHABIN, KIMOTO, INABA
Music : Syun Nishigaki (SYUN), Isao Abe (Oyaji)
Sound : Nobu. Oouchi, Toshio Kajino
- PORTS -
* Consoles :
Panasonic 3DO (1994)
Commodore Amiga CD32 (1996)
Sega Saturn (1997, "Street Fighter Collection")
Sony PlayStation (1997, "Street Fighter Collection")
Nintendo Game Boy Advance (2001, "Super Street Fighter II Turbo Revival")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX 360 (2008, "Super Street Fighter II Turbo HD Remix" - "Xbox Live Arcade") : with updated artwork, high resolution graphics and online mode.
Sony PlayStation 3 (2008, "Super Street Fighter II Turbo HD Remix" - "PS Network") : with updated artwork, high resolution graphics and online mode.
* Computers :
PC [MS-DOS, CD-ROM] (1995)
- SOURCES -
Game's rom.
Machine's picture.
Street Fighter Eternal Challenge book

Command | command.dat


[ 기본 조작 방법에 대해 ]
──────────────────────────────
·레바
상 요소로 점프, 하 요소로 주저앉아.
상대와 반대 방향으로 입력으로 방어.
·버튼
 A :소펀치 (소P )
 B :중 펀치 (중P )
 C :대펀치 (대P )
 D :소킥 (소K )
 E :중 킥 (중K )
 F :대킥 (대K )


[ 필살기술 커멘드 표기에 대해 ]
──────────────────────────────
커멘드는 모두 오른쪽 방향의 경우.
●:던지기
○:특수기술
◎:필살기술
☆:스파콘보(게이지 소비)


류우
──────────────────────────────
●업어치기        ← or→ + 중P or대P
●배대되치기        ← or→ + 중K or대K
○쇄골 나누기        → + 중P
○명치 부수어        → + 대P
◎파동주먹        ↓↘→ + P
◎파이어 파동주먹        ←↙↓↘→ + P
◎승용권        →↓↘ + P
◎맹렬한 회오리 선풍다리(공중가능)        ↓↙← + K
☆진공 파동주먹        ↓↘→↓↘→ + P



──────────────────────────────
●업어치기        ← or→ + 중P or대P
●잡아 무릎 차는 것        ← or→ + 중K (연타)
●지옥차        ← or→ + 대K
●지옥 풍차 공중에서↑이외 + 중K or대K
◎파동주먹        ↓↘→ + P
◎승용권        →↓↘ + P
◎맹렬한 회오리 선풍다리(공중가능)        ↓↙← + K
◎겸 지불해 차는 것        ↓↘→ + K
 →번개 발뒤꿈치 나누기        K 누르고 있을 뿐
◎사 떨어뜨려 차는 것        →↘↓ + K
 →번개 발뒤꿈치 나누기        K 누르고 있을 뿐
◎대외 권법의 하나        ←↙↓↘→ + K
 →번개 발뒤꿈치 나누기        K 누르고 있을 뿐
☆승용렬파        ↓↘→↓↘ + P


춘려
──────────────────────────────
●호습도        ← or→ + 중P or대P
●용성락공중에서↑이외 + 중P or대P
○후방 회전다리        ← or→ + 중K
○학각락        ← or→ + 대K
○응조각공중에서↓요소 + 중 K
◎백렬각        K 연타
◎기공주먹        ←모으고 → + P
◎스피닝바드킥크(공중가능)        ←모으고 → + K
◎천승각        ↓모으고 ↑ + K
☆천렬각        ←모으고 →←→ + K


가일
──────────────────────────────
●쥬드스르        ← or→ + 중P
●드라곤스프렉스        ← or→ + 대P
●플라잉 메이어 공중에서↑이외 + 중P or대P
●후라잉바스타드롭 공중에서↑이외 + 중K or대K
○스피닝박크낙크루        → + 대P
○니바즈카        ← or→ + 소K
○로링소밧트        ← or→ + 중K
○리버스 스핀 킥        ← or→ + 대K
◎충격음        ←모으고 → + P
◎서머 소금 킥        ↓모으고 ↑ + K
☆더블 서머 소금 킥        ↙모으고 ↘↙↗ + K
        (↗는, ↖ or↑에서도 가능)


달 심
──────────────────────────────
●요가 스매쉬        ← or→ + 중P (연타)
●요가스르        ← or→ + 대P
○통상기술 레바←요소로 근거리기술이 된다
○드릴 박치기 공중에서↓요소 + 대P
○드릴 킥 공중에서↓요소 + K
◎요가 파이어        ↓↘→ + P
◎요가후레임        ←↙↓↘→ + P
◎요가 blast        ←↙↓↘→ + K
◎요가 텔레포트(공중가능) →↓↘or←↓↙ + P P P orK K K
☆요가 지옥        ←↙↓↘→←↙↓↘→ + P


에드몬드 혼다
──────────────────────────────
●섬던지기        ← or→ + 중P
●고등어 때        ← or→ + 대P (연타)
●엄하게 꾸짖음 차는 것        ← or→ + 대K (연타)
○무릎 차는 것        ← or→ + 중K
○지불해 차는 것        ← or→ + 대K
○후라잉스모우프레스 기울기 점프중에↓요소 + 중 K
◎백렬의욕손        P 연타
◎슈퍼 박치기        ←모으고 → + P
◎슈퍼백관흘림        ↓모으고 ↑ + K
◎대은행 던지고 던지기 틈에 →↘↓↙← + P
☆키나시쌍        ←모으고 →←→ + P


잔기에후
──────────────────────────────
●파일 드라이버        ← or→ + 중P
●스트막크크로        ↓요소 + 중 P (연타)
●아이언 크로        ← or→ + 대P (연타)
●브레인 버스터        ← or→ + 중K
●물어        ← or→ + 대K (연타)
●공중 데드 리드 라이브 공중에서↑이외 + 중P or대P
●공중 렛그스르 공중에서↑이외 + 중K or대K
○헤드 배드        ← or→ + 중P or대P
        또는, 수직 점프중에↑요소 + 중P or대P
○플라잉 보디 어택 기울기 점프중에↓요소 + 대P
○다브르니드롭 기울기 점프중에↓요소 + 소K
◎다브르라리앗트        P P P
◎쿠익크다브르라리앗트        K K K
◎바니싱후랏트        →↘↓ + P
◎screw 파일 드라이버 던지기 틈에 레바 1회전 + P
◎아트믹스프렉스 던지기 틈에 레바 1회전 + K
◎플라잉 파워 폭탄 레바 1회전 + K
☆파이널 아토믹 버스터 던지기 틈에 레바 2 회전 + P


브란카
──────────────────────────────
●와이르드팡        ← or→ + 대P (연타)
○락 크래쉬        ← or→ + 중P
○아마존 리버 런        ↘ + 대P
○써프라이즈 포워드        → + K K K
○써프라이즈 백        ← + K K K
◎일렉트릭 번개        P 연타
◎롤링 어택        ←모으고 → + P
◎버티컬 롤링        ↓모으고 ↑ + K
◎백 스텝 롤링        ←모으고 → + K
☆그란드시이브로링        ←모으고 →←→ + P


M·바이손
──────────────────────────────
●헷드보마        ← or→ + 중P or대P (연타)
◎데쉬 스트레이트        ←모으고 → + P
◎데쉬 그랜드 스트레이트        ←모으고 ↘ + P
◎데쉬 어퍼        ←모으고 → + K
◎데쉬 그랜드 어퍼        ←모으고 ↘ + K
◎버팔로 헤드 버트        ↓모으고 ↑ + P
◎턴 펀치        P P P orK K K 모아 떼어 놓는다(8 단계)
☆크레이지 버팔로        ←모으고 →←→ + P orK


바르로그
──────────────────────────────
●레인보스프렉스        ← or→ + 중P or대P
●우주진 드롭 공중에서↑이외 + 중P or대P
○backslash        P P P
○쇼트 backslash        K K K
◎롤링 크리스탈 플래시        ←모으고 → + P
◎플라잉 바르셀로나 어택        ↓모으고 ↑ + K ·P
◎이즈나드롭 ↓모으고 ↑ + K ·던지기 틈에 레바 + P
◎스카이 하이크 로        ↓모으고 ↑ + P ·P
◎스카렛트테라        ↙모으고 → + K
 →추격 ST        밀착 ST중에 모아 2 HIT 후에 재입력
☆로링이즈나드롭
        ↙모으고 ↘↙↗ + K ·던지기 틈에 레바 + P
        (↗는, ↖ or↑에서도 가능)
로링이즈나드롭은,
불발에 끝나면(자) 단순한 플라잉 바르셀로나 어택이 되어,
게이지도 소비하지 않는다.


사갓트
──────────────────────────────
●타이거 캬 리        ← or→ + 중P or대P
◎타이거 쇼트        ↓↘→ + P
◎그랜드 타이거 쇼트        ↓↘→ + K
◎타이거 어퍼 컷        →↓↘ + P
◎타이거 무릎 관절 크래쉬        ↓→↗ + K
☆타이거 집단 학살        ↓↘→↓↘ + P


베가
──────────────────────────────
●데드 리스 루        ← or→ + 중P or대P
◎사이코 분쇄기 어택        ←모으고 → + P
◎더블 무릎 관절 프레스        ←모으고 → + K
◎데빌 리버스        ↓모으고 ↑ + P ·P
◎헤드 프레스        ↓모으고 ↑ + K
 →서머 소금 스컬 다이버 헤드 프레스 후에 P
☆무릎 관절 프레스 악몽        ←모으고 →←→ + K


캐미
──────────────────────────────
●후리간스프렉스        ← or→ + 중P or대P
●후란켄슈타이나        ← or→ + 중K or대K
●플라잉 넥 헌트 공중에서↑이외 + 중P or대P
●에아후란켄슈타이나 공중에서↑이외 + 중K or대K
◎스파이라르아로        ↓↘→ + K
◎캐논 스파이크        →↓↘ + K
◎액셀 스핀 너클        ←↙→ + P
◎훌리건 콤비네이션        ↙↓↘↗ + P
 →페이타르렛그트이스타 상대의 머리 부분 근처에서 ←or→ + K
 →크로스시자즈프렛샤 상대의 복부 근처에서 ←or→ + K
 →레이더-엣지 슬라이서 추가 입력 없음
☆스핀드라이브스맛샤        ↓↘→↓↘ + K


페이론
──────────────────────────────
●암괴투        ← or→ + 중P or대P
●습수예        ← or→ + 중K or대K
●습수락공중에서↑이외 + 중P or대P
○직하락종        ← or→ + 중K
○원격축        → + 대K
◎열화주먹        ↓↘→ + P (3회 연속 입력)
◎숯불염 다리        ←↓↙ + K
◎열공각        ←↙↓↘→↗ + K
☆열화진권        ↓↘→↓↘→ + P


T·호크
──────────────────────────────
●메키시칸스르        ← or→ + 중P
●에르보스톤핑        ← or→ + 대P (연타)
●넥크한깅트리        ← or→ + 대K (연타)
○스라스트비크        ← or→ + 소P
○헤비 숄더 기울기 점프중에↓요소 + 중 P
○헤비 보디 프레스 기울기 점프중에↓요소 + 대P
◎토마호크 버스터        →↓↘ + P
◎condor 다이브 공중에서 P P P
◎멕시칸 태풍 던지기 틈에 레바 1회전 + P
☆더블 태풍 던지기 틈에 레바 2 회전 + P


데 제이
──────────────────────────────
●판키샤우트스르        ← or→ + 중P or대P
●멍키 플립        ← or→ + 중K or대K
○무릎 관절 쇼트 기울기 점프중에↓요소 + 소K
◎에아스랏샤        ←모으고 → + P
◎다브르로링소밧트        ←모으고 → + K
◎기관총 어퍼        ↓모으고↑ + P 연타
◎잭나이프 맥시멈        ↓모으고 ↑ + K
☆소밧트카니발        ←모으고 →←→ + K


호귀
──────────────────────────────
●업어치기        ← or→ + 중P or대P
●배대되치기        ← or→ + 중K or대K
◎호주 파동주먹        ↓↘→ + P
◎작열 파동주먹        ←↙↓↘→ + P
◎참공파동주먹 공중에서 ↓↘→ + P
◎호승용권        →↓↘ + P
◎맹렬한 회오리참공각(공중가능)        ↓↙← + K
◎아수라섬공        →↓↘or←↓↙ + P P P orK K K


[ 은폐 캐릭터 사용법에 대해 ]
──────────────────────────────
[호귀]
캐릭터 선택 화면에서 류우, T호크, 가일, 캐미, 류우,
라고 각각 1초씩 세워 스타트버튼를 눌러,
0. 3초 이내에 소P + 중P + 대P 를 누른다
[슈퍼 파업 2 캐릭터]
캐릭터 결정 직후에 이하의 커멘드를 입력해,
소P 나 소P + 소K 로 결정하면(자),
슈퍼 스트리트 파이터 2의 성능의 캐릭터가 사용할 수 있다
 류우 →→→←  켄 ←←←→
 춘려 ↓↓↓↑  가일 ↑↓↓↓
 달 심 ↓↑↑↑  에드몬드 혼다 ↑↑↑↓
 잔기에후 ←→→→  브란카 →←←←
 M바이손 →←←→  바르로그 ←→→←
 사갓트 ↑↓↓↑  베가 ↓↑↑↓
 캐미 ↑↑↓↓  페이론 ←←→→
 T호크 →→←←  데 제이 ↓↓↑↑


[ 은폐 요소에 대해 ]
──────────────────────────────
·호귀난입 조건
이하의 조건의 어느쪽이든을 채우면 베가전에서 난입해 온다
 노우 콘티 뉴로
 베가스테이지까지의 총타임이 1500 이하
노우 콘티 뉴로 스코아가 120만점이상
대전에서 12연승 이상 해, 승리 메세지 표시중에
몇개의 공격 버튼을 2초 이상 누른다

#슈퍼 스트리트 파이터 IIX
# (C) 1994 CAPCOM
# 작성: たの

대전액션, 슈퍼스트리트파이터II터보(미국판940323) 스파 스트리트파이터즈 스트리트파이터

roms:ssf2tu.zip,100,대전액션

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