마스 매트릭스: 하이퍼 솔리드 슈팅 (일본판 000412) Mars Matrix: Hyper Solid Shooting (Japan 000412)

Roms info

  • 롬파일: mmatrixj.zip
  • 사이즈: 1.73 MB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Flying Vertical
  • 에뮬구분: Nebula
  • 버젼: .65
  • 년도: 2000
  • 제작사: Takumi (Capcom license)
  • 소스파일: cps2.c
  • 롬구분: 클론롬

  • Nebula에서 사용가능한 롬파일입니다.
    # Nebula 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    mmatrixj.zip

     

    Original Roms Info (원본: 부모롬)

    마스 매트릭스: 하이퍼 솔리드 슈팅 (미국판 000412) Mars Matrix: Hyper Solid Shooting (US 000412)
    mmatrix.a00   mmatrix.alz  



    스샷 이미지 더 펼쳐보기

    # title
    # bosse

    Manuals
    mmatrixj.pdf
    pdf 파일로된 매뉴얼입니다. 전용뷰어 다운로드 페이지

     

    # History

    Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom.
    In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...
    - TECHNICAL -
    Capcom Play System II hardware (CPS II)
    Game ID : CP-S II No. 32
    Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
    Sound Chips : Q-Sound (@ 4 Mhz)
    Screen orientation : Horizontal
    Video resolution : 384 x 224 pixels
    Screen refresh : 59.63 Hz
    Palette colors : 4096
    Players : 2
    Control : 8-way joystick
    Buttons : 1
    - TRIVIA -
    Released in April 2000.
    Developed by Takumi (see Staff section for more info).
    The original arcade version could actually be maxed out, score wise : this means that you could get 999,999,999,990 points, if you played in a flawless way. Note : This feature has been removed in the port, since they added two extra digits in the score.
    Suleputer released a 2 CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.
    - TIPS AND TRICKS -
    * Mars Matrix weapons :
    1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
    2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
    3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.
    * Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.
    - STAFF -
    * Takumi :
    Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
    Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
    Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
    Music composer : Yasushi Kaminishi
    Sound programmer : Masahiro Yuge
    Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
    Planner : Ikuwo Satoh
    Producer : Yukikazu ozaki
    Executive producer : Tomoaki Fujimoto
    * Capcom :
    Producer : Tatuya Minami
    Support from R&Dept. #3 : Tomoshi Sadamoto
    - PORTS -
    * Consoles :
    Sega Dreamcast (2001)
    - SOURCES -
    Game's rom.


    네뷸러, 슈팅, 마스매트릭스:하이퍼솔리드슈팅(일본판000412) 종스크롤

    roms:mmatrixj.zip,192,슈팅

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