# 마메실행법 | 에뮬레이터 # 바이오스: 마메 네오지오 PGM
게임목록샷 마메 카왁스 네뷸러 모델2 모델3 징크 네오레이지X GGPO ArcLive Supercade
랜덤페이지 마메 카왁스 네뷸러 모델2 모델3 징크 네오레이지X

마메 0.140 버젼에 대응하는 변종마메입니다.
키입력의 딜레이를 최소화한 마메에뮬레이터입니다.
다운로드후 압축풀고 "Shmupmame_v22.exe"를 실행하세요.






 



Shmupmame V2.2
aka lagless edition by nimitz@shmupsforum

Forum thread: http://shmups.system11.org/viewtopic.php?f=1&t=30659

The goal of this build is to remove the delay caused by frame/sprite buffer
emulation in the various mame drivers, the result is that games respond faster
by at least one frame. The downside is that the background layer will not be completely
synced with the sprite layer. That being said, there are no adverse effects on game where
the input doesnt affect panning. The other games will have a noticeable jitter on sprites
fixed to the background layer, which is a small prive to pay.


V2.2:
Brings Cavepgm emulation, Ketsui, Dodonpachi Daioujou and Daioujou Black Label are
supported in "lagless mode". The driver is the work of Haze. There is also "improved"
ics2115 emulation, which downgrades other non Cave pgm games sound emulation.
The build also includes nvram files with the factory default settings.

new lagless driver:
-pgm (with improved audio)


v2.0:
To playe fire barrel:
Load the game as you normally would and load the state 1 using F7 then pressing "1"
on the keyboard, this is done to fix the sound cpu which goes into a bad loop if.

new lagless drivers:
-Irem m72
-Irem m92
-Konami twin16
-SeibuSPI
-nmk16
-raiden
(thanks to Panasony for "shtmame" code)


v1.5b new driver:
-cps3.c

fixes:

fixed bug that would prevent all Taito F3 games from starting


v1.5 avaible (patched) drivers:
-cave.c
-cps1.c
-cps2.c
-namcos1.c
-psikyo.c
-psikyosh.c
-taito_f3.c
-toaplan1.c
-toaplan2.c (thanks to PsikyoFan for this patch)
-twincobr.c

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Posted by gamelory