팩맨 (Midway 판, 스피드업 핵) Pac-Man (Midway, with speedup hack)

Roms info

  • 롬파일: pacmanf.zip
  • 사이즈: 10.65 KB
  • 카테고리:
  • 소스카테고리: Maze
  • 에뮬구분: Final Burn Alpha
  • 버젼: .84u6
  • 년도: 1980
  • 제작사: Namco (Midway license)
  • 소스파일: pacman.c
  • 롬구분: 클론롬

  • Final Burn Alpha에서 사용가능한 롬파일입니다.
    # Final Burn Alpha 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    pacmanf.zip

     

    Original Roms Info (원본: 부모롬)

    퍽맨 (일본판 세트 1, 해킹판 추정) PuckMan (Japan set 1)
    puckman.zip




    # title

     

    # History

    Pac-Man (c) 1980 Midway Mfg. Co.
    - TECHNICAL -
    [Upright model]
    [Game No. 932]
    - TRIVIA -
    Released in October 1980 by Midway, under license from Namco. 96,000 units were produced in the U.S. For more information about the game itself, please see the original Namco Puckman Upright model entry.
    Reportedly, when Bally/Midway obtained the rights to Pac-Man, Namco was offering four different games, which ended up being licensed to Game Plan and Bally/Midway. Game Plan's Ken Anderson reports that he and Bally's Dave Marofske flipped a coin to see who would get first crack at the games. Game Plan won and chose a tank game (which they released as "Tank Battalion") over Pac-Man. The other game they got was released as "King & Balloon". Bally/Midway, meanwhile, took Pac-Man and "Rally X".
    The game's cult status in the early 80's was such that it inspired a hit song by 'Buckner and Garcia' called 'Pac-Man Fever', released in 1982 on the album of the same name.
    The game also spawned a virtual cottage industry of best-selling how-to books strategy guides on how to beat the game by using patterns with names like the "Bazo's Breaker", the "Donut Dazzler" and the "GET pattern" (named after the first initials of the members of a team of players from Davis, California: George Huang, Ed Bazo, and Tom Fertado).
    A Pac-Man unit appears in the movie 'Getting There', in the 1982 movie 'Jekyll & Hyde - Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1983 movie 'Koyaanisqatsi - Life out of Balance', in the 1985 movie 'The Heavenly Kid', in the 1985 movie 'Better Off Dead', and in the 1986 movie 'The colour of Money'.
    A Pac-man unit appears in the pilot of Season One of the A-Team. It is where Amy meets Murdock for the first time
    MB (Milton Bradley) released a board game based on this video game in 1982 (Pac-Man Game, 'As Much Fun as the Action Packed Arcade Game of the Same Name'). In this board game, the dots in the maze are represented by white marbles. There are also yellow marbles representing the power pills in the maze. There are also two ghosts pawns of the same color in the game. The object is to roll the dice and move your Pac-Man playing piece around the maze gobbling up as many marbles as you can using the count on one die, and move either ghost pawn using the count on the other die. There are yellow dots imprinted on the game board to lay out the path each character must take; these dots do not count as spaces. Use the ghosts to try to catch your opponents. When this happens, that opponent is sent back home and surrenders two marbles to the player who moved the ghost. If a Pac-Man gobbles up a yellow marble, that player earns the right to gobble a ghost. When this happens, the gobbled ghost is returned to the ghost pen, the player takes two marbles away from any opponent, and the player's yellow marble is returned to the gameboard. Once the maze is cleared of white marbles, the game is over and the player with the most white marbles (yellow marbles do not count) is the winner.
    'Pac-man' is also the nickname of the Filipino boxing champion Manny Pacquiao. The two-time world champion earned the distinction as the only boxer who has knocked down both future Mexican 'Hall of Famer' Marco Antonio 'Baby Face Assassin' Barrera (knocked out in 11th round)and Erik 'El Terrible' Morales (knocked out in 10th round). Pacquiao has been on the top 10 list of the best 'pound-for-pound' fighters in the world.
    In the multi-racial country of Malaysia, 'Pac-Man' is a slang coined to describe men who only date ladies of other races.
    The name 'Pac-man' has been given to a nebula, cataloged as NGC 281. The Pac-man Nebula is an H II region in the constellation of Cassiopeia. It includes or is near the open cluster IC 1590, the double star HD 5005, and several Bok globules. The shape of the nebula resembles the famous video game icon, Pac-Man. It is visible in amateur telescopes from dark sky locations.
    The Cassini Robotic spacecraft (Cassini뺿uygens) on February 13th, were captured images during a close pass to the moon of Saturn named 'Mimas', and collected by the composite infrared spectrometer (CIRS). The images show the fluctuating temperatures experienced by Mimas. The combined map with this images form a shape of this character Pac-Man.
    On May 21, 2010, to celebrate Pac-Man's 30th Anniversary, Google, the famous internet search engine, has created the first ever interactive Doodle! This doodle allowed people to play Pac-Man on the home page (at the place of the original logo).
    Official Releases:
    Puckman [Upright model] (Namco)
    Puckman [Cocktail model] (Namco)
    Licensed products:
    Puckman (Zaccaria)
    Puckman (Kenphone)
    Puckman [Upright model] (NSM)
    Puckman [Cocktail model] (NSM)
    Puckman [Wall model] (NSM)
    Puckman (Bell-Fruit)
    Pac-Man [Upright model] [No. 932] (Midway)
    Pac-Man [Cocktail model] [No. 933] (Midway)
    Pac-Man [Mini-Myte model] [No. 934] (Midway)
    Unofficial products:
    Pac-Man [Galaxian hardware]
    Crock-Man
    Ghostmuncher (LAI Games)
    New Puck X (Deluxe)
    Newpuc1 (Unibox)
    Newpuc2 (Kamiya)
    Joyman (Monster)
    Hangly Man (Nittoh)
    Caterpillar (Phi)
    Buccaneer (Bucco)
    - UPDATES -
    Pac-Man's ghosts have names and nicknames which are : Shadow (Blinky), Speedy (Pinky), Bashful (Inky), and Pokey (Clyde). They are red, pink, cyan, and orange in color, respectively. In the original "Puckman", the ghosts were named Oikake (Akabei), Machibuse (Pinky), Kimagure (Aosuke), and Otoboke (Guzuta). Puckman also had a dip switch for alternate ghost names : Urchin (Macky), Romp (Micky), Stylist (Mucky), and Crybaby (Mocky).
    Midway's new revision program for Pac-Man was released in December 1981, the new program increases the difficulty of the game and adds a new challenge to players already familiar with the original.
    - SCORING -
    Dot : 10 points.
    Power pill (energizer) : 50 points.
    Ghosts : 200, 400, 800, 1600 points.
    Cherry : 100 points.
    Strawberry : 300 points.
    Peach : 500 points.
    Apple : 700 points.
    Pineapple : 1000 points.
    Galaxian : 2000 points.
    Bell : 3000 points.
    Key : 5000 points.
    - TIPS AND TRICKS -
    * An extra life is awarded based on the 'Extra Lives' dip switch setting (10000, 15000, 20000, or None; the default is 10000).
    * Fruits appear twice on each board. The first fruit appears after Pac-Man has eaten 70 dots; the second fruit appears after 170 dots have been eaten by Pac-Man.
    * At the beginning of a round, the ghosts won't immediately pursue Pac-Man. Use this time the best as you can.
    * Pac-Man can turn corners faster than the ghosts can, so turning many corners can help you escape ghosts.
    * The tunnel allows Pac-Man and the ghosts to instantly travel from one side of the maze to the other. While traveling through the maze, Pac-Man moves at normal speed, but the ghosts' speed is reduced in half. This provides Pac-Man with a good opportunity to put some distance between him and his pursuers, but be careful not to get trapped by another ghost entering the opposite side.
    * If you hold the joystick in a direction that is blocked by a wall, Pac-Man will turn in that direction as soon as he reaches a passage leading in that direction. Remember this to turn corners as fast as you can.
    * Remember that eating dots will slow Pac-Man a little bit: avoid parts of the maze in which you've not been yet if you are trying to escape ghosts!
    * Mind that, as the levels increases, the ghost speed increases as well!
    * In later rounds, you're not going to be able to eat ghosts after eating an energizer, because the vulnerability time decreases to zero. This is when you need to learn how to avoid the ghosts understanding their movement and their moving patterns!
    * Right above the ghost pen, there are two paths leading upward to upper part of the maze. The ghosts never travel upward through these holes while they're in their normal forms; they only do while they're blue after Pac-Man has eaten an energizer! Indeed, they only exit the area around the ghost pen from the sides or the bottom. These are not completely safe corners, since ghosts can travel downward through them, anyway they often represents a safe passage to flee from ghosts pursuing you around the ghost pen.
    * Ghosts' Movements : First of all, remember that ghosts are not always following you! Their movements follow two distinct phases: one in which they avoid Pac-Man and one in which they hunt him down. In the former phase, each ghost patrols his personal corner of the maze. In the latter one, they will try to find Pac-Man, following their personal 'behavior'. Namely :
    1) Blinky (Red ghost): he tends to patrol the top-right corner of the maze and he follows Pac-Man always trying to minimize their respective distance;
    2) Pinky (Pink ghost): he tends to patrol the top-left corner of the maze and he follows Pac-Man trying to reach a position slightly in front of Pac-Man, in the direction he's moving;
    3) Clyde (Orange ghost): he tends to patrol the bottom-left corner of the maze and he only tries to be close to Pac-Man, without hunting him directly;
    4) Inky (Cyan ghost): he tends to patrol the bottom-right corner of the maze and he has the most complicated AI since he moves towards a point determined by both Pac-Man's position and Blinky's position.
    Ghosts alternate these two different behaviors (hiding and hunting) a few times in each round, then they start to pursue Pac-Man restlessly until all the dots are eaten, or they manage to catch him.
    Additionally, as soon as a certain number of dots has been cleared from the maze (this number decreases as the levels pass), Blinky's speed will increase and he won't stop to search for Pac-Man anymore.
    - SERIES -
    1. Pac-Man (1980)
    2. Ms. Pac-Man (1981)
    3. Super Pac-Man (1982)
    4. Pac-Man Plus (1982)
    5. Jr. Pac-Man (1983)
    6. Pac & Pal (1983)
    7. Pac-Land (1984)
    8. Pac-Mania (1987)
    9. Pac-In-Time (1994, Nintendo SNES)
    10. Pac-Man 2 - The New Adventures (1994, Nintendo SNES, Sega Mega Drive)
    11. Pac-Man VR (1996)
    12. Pac-Man World (1999, Sony PlayStation)
    13. Pac-Man - Adventures in Time (2000, PC CD-ROM)
    14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)
    15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
    16. Pac-Man All-Stars (2002, PC CD-ROM)
    17. Pac-Man Fever (2002, Sony PS2)
    18. Pac-Man World 2 (2002, Sony PS2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)
    19. Pac-Man vs. (2003, Nintendo GameCube)
    20. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)
    21. Pac-Man World 3 (2005, Sony PSP, Sony PS2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, Nintendo DS)
    22. Pac'n Roll (2005, Nintendo DS)
    23. Pac-Pix (2005, Nintendo DS)
    24. Pac-Man Championship Edition (2007, Xbox Live)
    25. Pac-Man Championship Edition DX (2010, Xbox Live & PSN)
    - STAFF -
    Designed by: Toru Iwatani
    Programmed by: Hideyuki Mokajima
    Music & Sound by: Toshio Kai
    - SOURCES -
    Game's rom.
    Machine's picture.


    파이널번알파, , 팩맨(Midway판,스피드업핵)

    roms:pacmanf.zip,191,

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