문 크레스타 (해적판 세트 2) Moon Cresta (bootleg set 2)

Roms info

  • 롬파일: mooncrs2.zip
  • 사이즈: 15.18 KB
  • 카테고리:
  • 소스카테고리: Shooter / Gallery
  • 에뮬구분: Final Burn Alpha
  • 버젼: .35b12
  • 년도: 1980
  • 제작사: bootleg
  • 소스파일: galdrvr.c
  • 롬구분: 클론롬

  • Final Burn Alpha에서 사용가능한 롬파일입니다.
    # Final Burn Alpha 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    mooncrs2.zip

     

    Original Roms Info (원본: 부모롬)

    문 크레스타 (Nichibutsu) Moon Cresta (Nichibutsu)
    mooncrst.zip




    # title
    # score

     

    # History

    Moon Cresta (c) 1980 Nichibutsu.
    MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence.
    The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship. He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first 4 sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).
    Once docked, the stages combine their firing power, so the first (1 laser) adds to the second (2 lasers) giving the player a total of 3 usable lasers as the game continues.
    The player then must face 2 more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed. When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.
    - TECHNICAL -
    Model MCA-5001 (Upright)
    Main CPU : Z80 (@ 3.072 Mhz)
    Sound Chips : Tone generator & discrete circuits
    Screen orientation : Vertical
    Video resolution : 224 x 256 pixels
    Screen refresh : 60.61 Hz
    Palette colors : 98
    Players : 2
    Control : 2-way joystick (RIGHT and LEFT)
    Buttons : 1 (FIRE/THRUST)
    - TRIVIA -
    Released in July 1980.
    Marcus McHaffie holds the official record for this game with 153,490 points.
    Original products:
    Moon Cresta [Upright Model MCA-5001] (Nichibitsu)
    Moon Cresta [Cocktail Table Model MC-50001] (Nichibitsu)
    Licensed products:
    Eagle [Upright model] (Centuri)
    Eagle [Maxi model] (Centuri)
    Moon Cresta (Gremlin)
    Super Moon Cresta (Gremlin)
    Moon Cresta (Game World)
    Moon Cresta (Compu-Games)
    Moon Cresta (PETACO)
    Moon Cresta [Cocktail Table model] (Karateco)
    Moon Cresta [Upright model] (Karateco)
    Unofficial products:
    Fantazia (Subelectro)
    Moon War (Unknown manufacturer)
    Floritas (Unknown manufacturer)
    - SCORING -
    Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.
    Eyes (Break in half) : 50 points
    Eyes (Destroy other half) : 100 points
    Flies : 30 points
    Birds : 60 points
    Fireballs : 200 points
    Arrow Ships : 100 points
    Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.
    - TIPS AND TRICKS -
    * When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.
    * Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.
    * In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.
    * Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.
    * In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.
    * If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :
    1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.
    2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.
    * Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.
    * The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.
    * The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.
    * During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.
    * Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.
    * Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.
    - SERIES -
    1. Moon Cresta (1980)
    2. Terra Cresta (1985)
    3. Dangar - Ufo Robo (1986)
    4. Terra Force (1987)
    5. Terra Cresta II (1992, NEC PC Engine)
    - STAFF -
    Designed & programmed by : Shigeki Fujiwara
    - PORTS -
    * Consoles :
    Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")
    Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 5 - Moon Cresta")
    * Computers :
    Microtan 65 (1985)
    Sinclair ZX Spectrum (1985 - Incentive Software) : written by Philip Taglione and Timothy Walter.
    Commodore C64 (1985 - Incentive Software) : written by Anthony 'Tag' Taglione, Timothy Walter and Philip Taglione.
    BBC B (1985, "Moon Cresta" - Incentive Software)
    Amstrad CPC (1986 - Incentive Software) : written by Timothy Walter and Philip Taglione.
    Sharp X68000 (Year unknown)
    Commodore C64 (1992, "Classic Arcadia 3")
    Sinclair ZX Spectrum (1992, "Classic Arcadia 3")
    - SOURCES -
    Game's rom.
    Machine's picture.
    F.A.Q. by Kevin Butler A.K.A. War Doc


    파이널번알파, , 문크레스타(해적판세트2)

    roms:mooncrs2.zip,191,

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