마계촌 (일본 개정판 C) Makai-Mura (Japan Revision C)

Roms info

  • 롬파일: makaimurc.zip
  • 사이즈: 61.77 KB
  • 카테고리:
  • 소스카테고리: Platform / Fighter Scrolling
  • 에뮬구분: Final Burn Alpha
  • 버젼: .35rc2
  • 년도: 1985
  • 제작사: Capcom
  • 소스파일: gng.c
  • 롬구분: 클론롬

  • Final Burn Alpha에서 사용가능한 롬파일입니다.
    # Final Burn Alpha 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    makaimurc.zip

     

    Original Roms Info (원본: 부모롬)

    마계촌 / 고스트 앤 고블린 (세계판? 세트 1) Ghosts'n Goblins (World? set 1)
    gng.zip




    # title
    # score

     

    # History

    Makaimura (c) 1985 Capcom.
    The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King.
    Arthur must run and jump through 6 horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face.
    Each of the 6 end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.
    - TECHNICAL -
    Main CPU : M6809 (@ 1.5 Mhz)
    Sound CPU : Z80 (@ 3 Mhz)
    Sound Chips : (2x) YM2203 (@ 1.5 Mhz)
    Screen orientation : Horizontal
    Video resolution : 256 x 224 pixels
    Screen refresh : 60.00 Hz
    Palette colors : 256
    Players : 2
    Control : 8-way joystick
    Buttons : 2
    => [A] FIRE, [B] JUMP
    - TRIVIA -
    Released in September 1985.
    The title of this game translates from Japanese as 'Demon World Village'.
    This game is known outside Japan as "Ghosts'n Goblins".
    The princess was officially called 'Prin Prin' (this is a onomatopoeia for the buttocks which make a pretty movement).
    The main character, Arthur, appears as a striker character in "Marvel vs. Capcom - Clash of Super Heroes".
    The red flying gargoyle enemy that you come across in the first level actually has his own game on the Nintendo Game Boy called "Gargoyle's Quest - Ghosts'n Goblins" and a few sequels on the Nintendo Famicom / SNES. The gargoyle has been also included as a secret boss in Neo-Geo's "SNK Vs. Capcom - SVC Chaos".
    Default highscore table (BEST RANKING) :
    TOP Yuk 1000 PTS
    2ND Fum 1000 PTS
    3RD Mik 1000 PTS
    4TH Tom 1000 PTS
    5TH Tan 1000 PTS
    6TH Kei 1000 PTS
    7TH Rum 1000 PTS
    8TH May 1000 PTS
    9TH Oot 1000 PTS
    10TH Hor 1000 PTS
    Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on 25/08/1986.
    Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on 28/12/2005 containing music from the original arcade and Sega Mega Drive/Genesis series.
    Bandai released a board game based on this video game (in Japan only) in 1989 : You play a knight trying to defeat the demon Loki. Roll the dice to move along the board, battle monsters as you proceed, and fulfil requirements to go from one section to the next.
    - UPDATES -
    This version, unlike all other versions, uses a cross instead of a shield.
    - TIPS AND TRICKS -
    * Turn Into A frog : As soon as you become a duck, shoot a tombstone 15 times in a row and an angel character will appear. This angel will fire a bolt at you. Let it hit you and you'll become a frog.
    * Frog Bug Trick : Wait until the timer reaches 0 :01 and then have the magician turn you into a frog, if he turns you into a frog as the timer runs out, Arthur becomes distorted (sprite broken) and the timer becomes crazy. But you can continue the play like this. :)
    * Levitating Monsters : At level 6 (just after having beaten the big red guardian), kill the 5 skulls, then climb up the ladder to wake up the 2 doglike monsters. Go down again and walk right until you're blocked by the wall. Then wait for the monsters to stand just over you (possibly at the rightmost possible point), shoot at this very moment and it happens that they jump and remain in mid-air. It's not easy to do that, but you can manage to have both jumping and stuck. After that, you can safely climb up the ladder and walk while the monsters are moving above you without touching you. Don't shoot again, or they may jump up and go to the upper platform.
    * Boss Tricks :
    1) Dragon Trick - You can pass the level four dragon by fleeing! Just walk until music changes to boss theme (if you can't hear that, the spot is where you have the last two flames on the left of the screen), then go to extreme left : if everything is okay, the music should stop and the flames freeze. Go to the door to collect the key.
    2) Demon Trick - To make disappear the demon boss at end of level five, try running away from him as fast as you can! Reach the floor with the hole in it and jump through it. If you have correct timing, you will fall in the pit, avoiding the moving platforms, and eventually escape the boss. Ogre boss tricks - The ogre bosses tend to jump when you fire, even if not directly at them. This is very useful in level six,when you can avoid losing your armor by activating the ogres, then going down the ladder and firing while holding your man in the same position where he starts at the beginning of the level.
    * Other Tricks :
    1) Weapon Trick - After having defeated a level boss(es),the knight can fire two or three "invisible shots"; if the man is facing the right border of the screen while doing so,the shots will reappear in the following stage. This can be exploited to kill some of the skulls at beginning of level six (soooo useful...).
    2) Fire Bridge Trick - If the game difficulty level is not set to hard (you can check this by the zombies' speed), the fire bridge can be traversed by simply going right without stopping.
    3) Weird Spots - In levels five and six there are spots where you can jump through the yellow rock background : usually getting blocked or killed. In level six, the floor below the bosses' has an invisible hole in it at the extreme left : this can be used to the player's advantage.
    4) Cemetery Glitch - Reach the last tomb before the devil, jump it and go right two or three steps. The knight should now be in front of a tree on the background. Don't go any further - go back, instead. Climb the first ladder you'll meet, then climb down the one on the left, which shouldn't be completely on the screen if you performed the trick correctly : surprise!
    5) Warp Trick - This is very odd : by a strategy similar to the one to reveal the cemetery glitch (that is, fiddling with scroll), you can activate a 'level warp' in the platform section at the beginning of level four. It involves going right, then trying to have some platform carry you beyond the 'scroll stops' line on the left. This should kill the knight and possibly make the next life start on the fire bridge or in level 5.
    * Armor :
    1) The first armor is in the cemetery, between the red devil's starting position and last money bag : jump there to catch it. In the forest,there's the infamous unreachable armor : to collect it you should reach a spot just above the money bag right after the first plant. This cannot be done by jumping.
    2) There are two armors in the ice palace. One can be gotten by walking left off the topmost platform; the other will fall right in front of the inferior plant by roaming around the other plant's location.
    3) There are two armors in the blue cave. The first one is obtained by climbing the leftmost ladder and falling off the ledge. To get the second, perform a well-placed jump (you have to cross some precise point in mid-air while falling) before the fight with the last red devil.
    4) The last armor is collected in level six by simply walking right on the first floor with hulk-like monsters on it (The programmers thought you couldn't avoid getting hit by the ogres and so they didn't hide that armor).
    - SERIES -
    1. Makaimura (1985)
    2. Daimakaimura [CP-S No. 02] (1988)
    3. Cho Makaimura (1991, Nintendo Super Famicom)
    4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, Sony PlayStation)
    5. Maximo (2001, Sony Playstation 2)
    6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, Sony PlayStation 2)
    7. Goku Makaimura (2006, Sony PSP)
    - STAFF -
    Designed by : Tokuro Fujiwara
    Lead Programming : Toshio Arima
    Music & Sound Effects : Ayako Mori
    - PORTS -
    * Consoles :
    Nintendo Famicom [JP] (jun.1986) [Model CAP-MK]
    Nintendo NES [US] (nov.1986) (Model NES-GG]
    Nintendo NES [EU] (feb.1989) [Model NES-GG]
    Sony PlayStation [JP] (sep.1998, "Capcom Generation Dai 2 Shou Makai to Kishi") [Model SLPS-01585]
    Sega Saturn [JP] (oct.1998, "Capcom Generation Dai 2 Shou Makai to Kishi") [Model T-1233G]
    Bandai WonderSwan (1999)
    Nintendo Game Boy Color [US] (jan.2000) [Model DMG-AG9E]
    Nintendo Game Boy Color [EU] (aug.2001) [Model DMG-AG9P]
    Sony PlayStation [JP] (mar.2001, "Capcom Generation Dai 2 Shou Makai to Kishi [Capcore]") [Model SLPM-86778]
    Nintendo Game Boy Advance [JP] (may.2004, "Famicom Mini") [Model AGB-FMKJ-JPN]
    Sony PlayStation [JP] (mar.2005, "Capcom Retro Game Colelction Vol.2") [Model SLPM-87360]
    Sony PlayStation 2 [JP] (Mar.2005, "Capcom Classics Collection") [Model SLPM-66317]
    Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection") [Model SLUS-21316]
    Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection") [Model SLES-53661]
    Microsoft XBOX [US] (Sep.2005, "Capcom Classics Collection")
    Microsoft XBOX [EU] (Nov.2005, "Capcom Classics Collection")
    Sony PSP [JP] (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]
    Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded") [Model ULUS-10134]
    Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded") [Model ULES-00377]
    Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]
    Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]
    Sony PSP [EU] (Jul.2010, "Capcom Classics Collection Reloaded [PSP Essentials]")
    * Computers :
    Commodore C16 (1986)
    Commodore C64 [US] (1986)
    Commodore C64 [US] (1986)
    Sinclair ZX Spectrum [EU] (1986)
    Amstrad CPC [EU] (1986)
    PC [MS-DOS] [US] (1987)
    Commodore Amiga [EU] (1988)
    Amstrad CPC (1989, "12 Top Amstrad Hits")
    PC [MS-DOS] [EU] (1990)
    Atari ST [EU] (1990)
    PC [CD-ROM] (2003, "Capcom Coin-Op Collection Volume 1")
    * Others :
    Mobile Phone (apr.2005)
    - SOURCES -
    Game's rom.


    파이널번알파, , 마계촌(일본개정판C)

    roms:makaimurc.zip,191,

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