스위머 (세트 2)Swimmer (set 2)
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Roms
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Original Roms Info (원본: 부모롬) 스위머 (세트 1) Swimmer (set 1) |
# title | # gameover |
# score |
# cabinet |
History | history.dat
Swimmer (c) 1982 Tehkan.
- TECHNICAL -
Main CPU : Z80 (@ 3.072 Mhz)
Sound CPU : Z80 (@ 2 Mhz)
Sound Chips : (2x) AY8910 (@ 2 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 290
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga).
The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year.
- SCORING -
Strawberries : 100, 200, 300, or 400 points.
Bananas : 200, 400, 600, or 800 points.
Grapes : 300 600, 900, 1200, or points
Grapefruit(?) : 400, 800, 1200, or 1600 points.
Other Fruits : 50, 100, 150, or 200 points.
Enemies (after getting target) : 200 points.
Bonus, first three racks : 1000 points if all strawberries are picked up.
Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits.
- TIPS AND TRICKS -
Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level.
- STAFF -
Programmed by : Michishito Ishizuka
Sound by : Michishito Ishizuka, R. Kawamoto
Hardware by : Y. Kotoyori, M. Yoneda
Debug by : Michitaka Tsuruta (Quoted as M.Tsujii)
Music by : Ryuichi Nishizawa
- PORTS -
* Consoles :
Microsoft XBOX (2005, "Tecmo Classic Arcade")
- SOURCES -
Game's rom.
Machine's picture.
Michitaka Tsuruta's web site; http://www.turu3.net
기타, 스위머(세트2)
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