레드 어쓰 (유럽판, 961121) Red Earth (Euro 961121)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: redearth.zip
  • 사이즈: 36.6 MB
  • 카테고리: 액션
  • 소스카테고리: Fighter / 2D
  • 구분: 마메 ( MAME )
  • 년도: 1996
  • 제작사: Capcom
  • 소스: cps3.c
  • 버젼: .116u4
  • 롬구분: 원본(부모롬)

Roms

알집으로 분할된 압축파일입니다.
압축해제후 생성된 redearth.zip 파일을 roms폴더에 zip파일형식 그대로 넣어주세요.

redearth.a00   redearth.a01   redearth.a02   redearth.alz  

 

CHD

원본롬(redearth.zip)을 실행시키려면 CHD파일 필요합니다.
다운로드하여 압축풀면 redearth폴더가 생성됩니다. roms폴더에 그대로 넣어주세요.

redearth_chd.a00   redearth_chd.a01   redearth_chd.a02    redearth_chd.alz

 

 

Clone Roms Info (클론)

레드어쓰 (유럽판, 961023) Red Earth (Euro 961023)
redeartha.zip

워저드 (일본판, 961121) Warzard (Japan 961121)
warzard.zip

워저드 (일본판, 961023) Warzard (Japan 961023)
warzarda.zip

 

CHD파일없이 단독으로 실행가능한 클론롬입니다.

레드 어쓰 Red Earth (961121, NO CD)

redeartn_roms.a00   redeartn_roms.a01   redeartn_roms.a02   redeartn_roms.alz

 

 

# title
# select
# gameover
# score
 

# marquee

History | history.dat


Red Earth (c) 1996 Capcom.
Taking place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Valdool to bring about the destruction of the world. Take your pick from Leo the Lion King, Tao the Martial artist, Tabasa the Witch, or Mukuro the Ninja as they fight their way across the globe in order to defeat Valdool the iron giant.
- TECHNICAL -
Capcom Play System III hardware (CPS III)
Game ID : CP-S III No. 01
CD Number : CAP-WZD000
CD Label : CAP-WZD-5
Main CPU : Hitachi SH2 (possibly 2)
Storage : SCSI CD Rom, RAM and Flash ROM.
RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)
OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz.
Players : 2
Control : 8-way joystick
- TRIVIA -
This game is known in Japan as "War-Zard". It saw a very limited release in the United States.
Red Earth is the first game to run on the Capcom Play System III hardware (CPS III), the first Capcom system that uses a CD-Rom instead of expensive EPROMs to hold the game data (about 50MB). When starting a cabinet with a new CPS-3 game the first time, the hardware needs 25 minutes to initialize the game. In fact it overwrites some flashroms with data from the new CD. This procedure allows the game later to startup as fast as it would normally run from regular EPROMs.
The character Leo was inspired by Conan the Barbarian.
- UPDATES -
* 961023
* 961121
- STAFF -
Planner : Tatsuya -DAI- Nakae, Musasabi Zirou, Murasaki Umagoyashi, Masahiro E-Z! Nakano
Programmer : Tsutomu Urago, Yuzo Tsunazaki, Ariyoshi Kiyoko, Noboru Taniguchi, Toshiyuki Furuko, Masakazu Matsushita
Object Design : Kurisan, Eripyon, Ikusan Z, Shibata, Kimo Kimo, Shisui, M. Nakatani, Kaname, Satoshi, Mizuho, Kitasan, Yorio, Mizupyon, K. Kikutani, -GM Clip-Isi-B, Kozuchi, Rassie, Sakuno, Kidai - Shigeyama, Dekao, Jin, Takep, Tomohiko Ohsumi, Mach Windy, Yoshino Hiroaki, Naoki Fukushima, You-Ten Nakano, K. Tokunaga, Magari, Ken Jiman, Naoki Fukuda, Gen Kadoi, Tetsuo
Scroll Design : Ziggy, Yoko Fukumoto, Taka, Yumiko, Goro Suzuki, Hisashi Sawada, Kisabon, Iwai, Takky, May, Daisuke Nakagawa
Original Art Work : Akiman, Shoei, Monkey-Chop, Daichan, Ikedai, Sakomizu, Edayan
Music Compose : Anarchy Takapon
Sound Design : Ryoji, Hachibee
Sound Engineer : Yoshihiko Ida
Sound Programmer : Yasushi Ikeda, Tomohiro Masuda
CP-System III Programmer : Yoji Mikami, E-Bou, Go! Ozawa
* Voice Actor :
Kenji, Blade : Kosei Kishino
Hydron : Osamu Hosoi
Mai-Ling, Tao, Taru's Mobstar : Megumi Urawa
Leo : Daisuke Gouri
Tessa, Lavia : Tomoko Naka
Producer : Saddy
General Producer : Noritaka Funamizu
Special Thanks : Mucchi, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Magdalena Viloria F., Harumi Yamashita, Alison Stroll, Rita Rokos, Darryl Williams, Mr Kubozono, Mr Hirao, Team Dirty Belet, S-Yasuki, Wataru Kondo
- PORTS -
This game was never ported to any home consoles available at that time (Sega Saturn and Sony PlayStation). This was most likely due to the lack of RAM these consoles had, which the game needed to store the thousands of sprite animations. Another reason could have been the limited character roster available (only 4 fighters) for 2-player fighting.
- SOURCES -
Game's rom.

, 레드어쓰(유럽판,961121)

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