엘리베이터 액션 Elevator Action

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: elevator.zip
  • 사이즈: 37.24 KB
  • 카테고리: 아케이드
  • 소스카테고리: Platform / Shooter
  • 구분: 마메 ( MAME )
  • 년도: 1983
  • 제작사: Taito Corporation
  • 소스: taitosj.c
  • 버젼: .18
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

elevator.zip

 

Clone Roms Info (클론)

엘리베이터 액션 (해적판) Elevator Action (bootleg)
elevatorb.zip

 

 

# title
# gameover
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

elevator.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Manuals
download

elevator.pdf

pdf 파일로된 매뉴얼입니다.

Story | story.dat

엘리베이터 액션
야……기다리게 했군요!
너에게 극비의 임무를 받아 주었으면 한……좋다.
어느 조직의 빌딩에 침입해, 적의 기밀서류를 모두 훔치기를 원하는 것이다.
서류는 붉은 문안에 있다. 경비는 엄중하다.
적은 guard man라고 해도 프로다!
핥아 걸리면(자) 아픈 눈을 당하겠어.
무기는 피스톨을 준비했다.
너의 자신있는 점프 킥도 무기가 될 것이다…….
침입은 옥상으로부터 하는 편이 좋을 것이다.
저기라면 적에게도 깨닫아지고 매.
안에는 엘리베이터와 에스컬레이터가 있다.
엘리베이터의 작동시키는 방법은 알고 있구나.
미리 빌딩의 내부를 조사하게 했지만,
1층에서 7층까지의 레이아웃이 전혀 모르는 것이다.
충분히 주의해 주게.
지하에 도주용의 차가 준비되어 있다.
그러면 아, 곧바로 출발해 주게, 건투를 빈다…….
[출전:Wii 버추얼 콘솔 패밀리 컴퓨터 공식 사이트(닌텐도)]

History | history.dat


Action (c) 1983 Taito.
Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the the player will not be able to control the . If he gets caught in the he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.
- TECHNICAL -
Action was available in 2 different arcade formats, a cocktail table and an upright dedicated cabinet. Both versions used the same internal hardware though.
* The upright version came in the standard 'Taito Classic' cabinet, which was the same one used for "Jungle Hunt", "Zoo Keeper", "Alpine Ski", and many others. These cabinets normally did not have sideart that advertised the name of the game, instead they had a painted design of lines and shapes, along with a Taito logo. Different titles had different designs and color schemes, although they have been known to ship games in the wrong cabinets. But lets get back on track here. Action should come in a brown cabinet with a Taito logo up near the top. The marquee shows a scene of Agent 17 waiting for an while an enemy agent shoots at him. While the monitor bezel shows agents on either side, has game instructions at the bottom, and shows an floor display at the top. This bezel artwork is silk screened on glass, and is prone to peeling, be very careful if you have to handle one of these. The control panel has a single 4-Way ball-top joystick mounted centrally, with jump and fire buttons located to either side.
* Internally the machine uses a 19'' open frame monitor mounted horizontally, and a set of game boards that conform to the 'Taito Classic' wiring standard. Many other early Taito games (such as "Jungle Hunt" and "Bubble Bobble") will plug directly into this cabinet without modification.
* The cocktail version came in a table similar in design to the one used for "Space Invaders" and "Carnival". It was not decorated except for a pair of instruction cards underneath the glass. Most Japanese game makers purchased their tables from the same few manufacturers, and were quite likely to change the exact model of cocktail that they shipped in mid production. So assume any Action cocktail is original unless it is obviously converted from another title.
Taito SJ System hardware
Prom Stickers : BA3 / EA
Main CPU : Z80 (@ 4 Mhz), M68705 (@ 750 Khz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 4-way joystick
Buttons : 2 (FIRE, JUMP)
- TRIVIA -
Released in July 1983.
G. Ben Carter, Jr. holds official the record for this game with 143,450 points.
- SCORING -
Shooting an enemy agent : 100 points
Jumping on an enemy agent : 150 points
Dropping a light on an enemy agent : 300 points
Getting a secret document : 500 points
The bonus is 1000 points x the level you are on. After 10th level, you will get 10000 points per level completed.
- TIPS AND TRICKS -
* When you start the game, a quick animation will show a hook with a line connecting to the top of the . Then your character will slide down the line to the roof. Then he will enter the building, in the , at the 30th floor. It is now up to you to get all the secrets and make it to your car. The first thing you must know, obviously, is how to eliminate the enemy agents that are after you. There are a few ways you can do this :
1) Just shoot them. Of course, especially in the later levels, enemy agents make themselves an impossible target by lying down. You can only take them out by riding an down.
2) Jumping on them will take care of them. In addition, you may avoid some of their fire.
3) On the non-dark floors, shoot the light down on top of an enemy agent. You must do this from the . This also has the added effect of causing temporary darkness in the building, making enemy agents harder to see.
4) Crush an enemy agent using the . This is hard to do since they move around. You may get lucky, however, and get one under or on top of the you are on.
5) This way is pretty hard. You might be able to get an enemy agent to follow you and fall down the hole created by the missing .
* You must know how to use the escalators and open the red doors :
1) To use the escalators, just stand on the little rectangle. Then push the joystick UP or DOWN depending on which direction you need the escalator to take you.
2) To open the red doors, stand on the little rectangle. Face the doorknob and press RIGHT on the joystick.
* You have full control over any you enter. This means you can move UP and DOWN on a dime to keep your character safe. This works until the alarm goes off.
* Speaking of s, your character cannot duck while in an . Also, while riding the escalators, your character cannot duck, jump, or fire his weapon.
* Also on s, you do not have control when you are riding on top of them. This means you are at the mercy of the or the enemy agent controlling it. Be very careful if you ride on top of the . You also cannot go past the bar on the top of the .
* Enemy agents usually come out of the doors on the current floor or the floor above and below. A lot of times it is good to lay a wall of fire down a hallway. This way, you can pick off any enemy agents that happen to come out of one of the doors.
* When you enter through one of the red doors, the enemy agents will lose track of your character but will have a general idea of where your character is. When you exit the room, crouch and lay down fire both left and right to clear off the floor.
* As the levels progress, the enemy agents get better at their tactics. They start to crouch more to mess up your fire. They also may lay down which makes it impossible to hit them unless you are on an and can shoot along the floor.
* As you move up in levels, there will be red doors in odd areas. Areas such as on the lower five floors where only s can take you across. Of course, if you get good with the jump button, you can jump those gaps to get to either side quicker. The downside is that enemy agents will usually flood the area and lay down a lot of fire.
* If you happen to get to the B1 floor and you have forgotten to get a red door, the game will automatically put your agent at the door you missed. If it is multiple doors, then you will be placed at the highest floor first.
* There is an internal time limit on how long you can take to get everything out of the building. If you take too much time, an alarm sounds and the following things occur :
a) Although you still have control over the s, it is much harder to get them to respond to your commands. If you are in a tight situation that requires a little bit of time, don't wait till the last minute or you may be an ex-agent.
b) The enemy agents move much quicker and their shots move faster. Plus, additional enemy agents will start appearing to really make your life miserable.
c) If your character happens to die, the next man will still be facing the same alarm situation. The only way to resolve the situation is to get all of the secrets and make it out of the building.
* Watch out for the double . If you are in the top car, it will stop two floors short of the bottom since there is a one floor gap, and the bottom car. Try to always get into the bottom car of a double so that you can make a hasty exit and not be trapped with enemy agents firing on you.
- SERIES -
1. Action (1983)
2. Action Returns (1995)
3. Action EX (2000, Nintendo Game Boy Color)
4. Action - Death Parade (2009)
5. Action Deluxe (2011, PSN)
- STAFF -
Music by : Yoshino Imamura
- PORTS -
* Consoles :
Atari 2600 (1983)
Atari 7800 (unreleased prototype)
Nintendo Famicom (1985)
Sega SG-1000 (1985)
Nintendo Game Boy (1991)
Sega Saturn (1997, as bonus game in " Action Returns")
Nintendo Game Boy Advance (2002, " Action Old & New")
Sony PlayStation 2 (2005, "Taito Memories Vol. 2")
Sony PlayStation2 (2005, "Taito Legends")
Microsoft XBOX (2005, "Taito Legends")
Nintendo Wii (2007, "Virtual Console" - NES version)
* Computers :
Sinclair ZX Spectrum (1987)
Commodore C64 (1987)
Amstrad CPC (1987)
MSX
PC [MS Windows] (2005, "Taito Legends")
- SOURCES -
Game's rom.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc

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