모토즈 Motos

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: motos.zip
  • 사이즈: 38.09 KB
  • 카테고리: 퍼즐
  • 소스카테고리: Puzzle
  • 구분: 마메 ( MAME )
  • 년도: 1985
  • 제작사: Namco
  • 소스: mappy.c
  • 버젼: .29
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

motos.zip

 

 

 

# title
# select
# gameover
# score
 
# flyer

Story | story.dat

모트스
2 XXX년, 태양 에네르기를 지구에 공급하는 솔러 베이스가, 돌연 궤도를 빠져 우주에 흩날려 버렸다.
원인은, 우주에 깃들이는 스페이스비다. 강요해 오는 에너지 위기. 너는, 장갑정모타스파나를 조작해, 스페이스비를 넘어뜨린다!
[출전:모트스 업무용 판촉 광고지(남코)]
인류가 우주 공간에 쌓아 올린 에너지 기지 「솔러 베이스」에, 유해한 「스페이스비」가 소식 있기 시작했다!
너의 임무는, 신개발의 장갑정 「모타스파나(모트스)」에 탑승해, 모든 스페이스비를 전력투구 해 우주의 저 멀리 쑥 내미는 것이다.
베이스상에 있는 「파워 파츠」나 「점프 파츠」를 모아 자기를 강화해!
다만, 이러한 아이템을 여하에 유효하게 활용할 수 있을지가 승부의 결정적 수단이 된다. 기술·두뇌·체력을 구사해 싸움에 도전해라!
[출전:남코 박물관 앵콜 공식 HP(남코)]

History | history.dat


(c) 1985 Namco.
The object of the game is to bump your enemies - space bugs - off the solar base using , your ship. When you bump all of them off, you move to the next base or round. If is knocked off the base, you lose one life. The game is over when you lose all your lives.
You can collect power parts or jump parts lying on the solar base by simply having touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. can be outfitted with no more than 7 power parts; the more power parts added, the more powerful is. However, can only be outfitted with only 1 jump part per round. With a jump part, can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.
You can outfit with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.
Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at , and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the logo in the attract mode's title sequence).
- TECHNICAL -
Game ID: MO
Main CPU : M6809 (@ 1.536 Mhz)
Sound CPU : M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 32
Players : 2
Control : 8-way joystick
Buttons : 1
= > Jump (used only when is outfitted with Jump parts)
- TRIVIA -
Released in September 1985.
The arcade version was released after the video game crash of 1983/84 and didn't get much attention, most likely appearing only in Japan. The only known U.S. appearances of this game are for home platforms (see Ports below).
CAST OF CHARACTERS :
* - The protagonist of the game. This is you.
* Power Parts - These give extra bumping power. can be equipped with a maximum of 7 power parts at a time.
* Jump Parts - These give the ability to jump over the gaps in the playfield. can only be equipped with one jump part at a time.
* Red Pupa (First appears in Round 1) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).
* Blue Pupa (First appears in Round 2) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).
* Polar (First appears in Round 2) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph).
* Spirus (First appears in Round 4) - Weighs in at 2900 kg (3.2 tons) and travels at 40 km/h (24.9 mph).
* Fire Bug (First appears in Round 7) - Weighs in at 3800 kg (4.2 tons) and travels at 45 km/h (28.0 mph).
* Mega (First appears in Round 9) - Weighs in at 7500 kg (8.3 tons) and travels at 10 km/h (6.2 mph).
* Taitorian (First appears in Round 11) - Weighs in at 4100 kg (4.5 tons) and travels at 55 km/h (34.2 mph).
* Fire Bee (First appears in Round 13) - Weighs in at 3200 kg (3.5 tons) and travels at 70 km/h (43.5 mph).
* Lady Bug (First appears in Round 17) - Weighs in at 5120 kg (5.6 tons) and travels at 60 km/h (37.3 mph).
* Black Pupa (First appears in Round 18) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.0 mph).
* Beetle (First appears in Round 18) - Weighs in at 5800 kg (6.4 tons) and travels at 55 km/h (34.2 mph).
* Giga (First appears in Round 29) - The heaviest of all enemies. Weighs in at 13400 kg (14.8 tons) and travels at 20 km/h (12.4 mph).
* Beecon (First appears in Round 2) - Scores you points whether or an enemy bug bumps it off the solar base.
* Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals.
Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at and when they miss, they crack square or break a hole in the solar base.
The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62).
- SCORING -
You score points by bumping enemies off the solar base :
Red Pupa : 300 points
Blue Pupa : 300 points
Black Pupa : 300 points
Polar : 800 points
Spirus : 1000 points
Fire Bug : 1300 points
Fire Bee : 1500 points
Taitorian : 2000 points
Lady Bug : 2500 points
Beetle : 3000 points
Mega : 3500 points
Giga : 5000 points
Nabicon : 50000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible)
Beecon : 1000 points - Scored whether or an Enemy Bug bumps the Beecon off the solar base.
- TIPS AND TRICKS -
* Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it.
* Some Nabicon can be destroyed when is outfitted with five parts. You can tell this when the Nabicon shakes as bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above).
* Easter Egg :
1) Enter service mode.
2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k.
3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1984' will appear on the screen.
- STAFF -
Game designer : T. Okadaman
Programmer : Kosei Matz.
Music composer : Norio Nakagata
Graphic designer : Satoru Chan
Engineer : Sig-El
Debugger : M. Taguchin
Supervisor : Sing Kozima
- PORTS -
* Consoles :
Sony PlayStation (1998, "Namco Museum Encore") : Japanese release only
Sony PSP (2005, "Namco Museum Battle Collection")
Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")
Nintendo Wii (2010, "Namco Museum Megamix")
* Computers :
Amstrad CPC (1987)
Sinclair ZX Spectrum (1987)
Commodore C64 (1987)
Sharp X68000 (1989)
PC [MS Windows, CD-ROM] (1998, "Microsoft Revenge of Arcade")
- SOURCES -
Game's rom.
Help file from Microsoft Revenge of Arcade
Phosphor Dot Fossils Classics - entry

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