워로즈 Warlords

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: warlords.zip
  • 사이즈: 10.61 KB
  • 카테고리: 기타
  • 소스카테고리: Breakout
  • 구분: 마메 ( MAME )
  • 년도: 1980
  • 제작사: Atari
  • 소스: centiped.c
  • 버젼: .27
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

warlords.zip

 

 

 

# title
# gameover
 
# flyer
# cabinet
# marquee
# control panel

Artwork
download

warlords.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

History | history.dat


(c) 1980 Atari.
Atari's depicts a third-person view of four castles. The player-controlled and computer-controlled Black Knights use shields to defend their castle walls from the fireballs that ricochet around the playfield.
Players can capture and catapult the fireballs at opposing castles, using their shield control and 'Power Stone' pushbutton. When a fireball hits a castle wall, it destroys one or more bricks, depending on its speed.
A castle not paid for is controlled by the computer, with a Black Knight displayed in the appropriate castle. The Black Knights catapult fireballs at the players with increasing accuracy, to provide challenge.
Game play begins when any start button is pressed and the countdown has ended. The game ends when the last Warlord's castle (containing a crown) has been penetrated by a fireball. At this point a white cloud envelopes the crown, and the latter disappears.
During the countdown, a dragon flies back and forth across the screen with a fireball in its mouth. At the end of the countdown, a position activated by a start button has its Black Knight changed to a Warlord's crown. A position not activated remains as a Black Knight and is controlled by the computer. The dragon then spits the fireball from its mouth toward a Warlord's castle.
The objective is to destroy the three other castles, while protecting one's own castle with the moving shield. The LED pushbuttons have dual functions: in the ready-to-play mode they work as start switches, and during game play they become 'Power Stones' to allow players to capture and catapult fireballs at opponents.
The spinning fireballs released from a shield have more destructive force on a castle wall than a fireball simply deflected from another wall or the sides of the playfield. However, players will soon find out that they cannot hold onto a fireball for long, since it slowly destroys their own castle walls adjacent to the fireball.
Additional fireballs appear at predetermined intervals or when a castle is destroyed, whichever comes first. A maximum of 4 fireballs simultaneously appear on the screen.
In 1- and 2-player games, the ' crowns will be accompanied by a zero, to begin scoring. The point-scoring system is printed on each control panel (the Black Knights do not earn points).
If a Black Knight has the surviving castle, the game ends. However, if a Warlord has the surviving castle, that player receives bonus points, all castles are rebuilt, and the game continues with a new battle at a higher level. In a 2-player game, both players continue in the game, but only one player can get bonus points. If both Black Knights are eliminated first and only remain, the level becomes a free-for-all between the two until one is eliminated. The other Warlord then gets the bonus points, and the game begins again.
The subsequent levels begin, as mentioned before, with the fireball thrown out by the dragon. In the higher levels, Black Knights play more accurately and faster.
3- and 4-player games (available in the cocktail version only) are free-for-alls. No scores are kept, and the game ends as soon as there is only one castle left.
- TECHNICAL -
[Upright model]
Game ID : 037153-037159
The upright version only supports up to 2 players and uses a 23" black-and-white raster-scan monitor with a color overlay and a mirrored 3-D colored playfield. Only the two lower castles are available for play; the two upper castles will always have Black Knights in them.
Main CPU : M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 128
Players : 2
Control : paddle
Buttons : 1 (Power Stone)
- TRIVIA -
Released in April 1980.
Licensed to Sega for Japan market.
1,014 Upright units were produced.
Also released in a 4-player Cocktail model.
- SCORING -
(1- and 2-player games only)
Damaging a castle wall : 125 points
Destroying any Warlord (any Human player) : 1000 Points
Destroying any Black Knight (any Computer player) : 2500 Points
Surviving player gains 5000 points x current level.
- STAFF -
Designed and programmed by : Greg Rivera, Norm Avellar
- PORTS -
* Consoles :
Atari 2600 (1981)
Atari XEGS
Sony PlayStation (2001, "Atari Anniversary Edition Redux")
Sega Dreamcast (2001, "Atari Anniversary Edition")
Sony PlayStation 2 (2004, "Atari Anthology") : appears in both arcade and Atari 2600 forms.
Microsoft XBOX (2004, "Atari Anthology") : appears in both arcade and Atari 2600 forms.
Nintendo DS (2005, "Retro Atari Classics")
Nintendo Game Boy Advance (2005, "Centipede / Breakout / ")
* Computers :
Tandy Color Computer (1982, "War Kings")
PC [MS Windows, CD-ROM] (2000, "Atari Arcade hits 2")
PC [MS Windows, CD-ROM] (2001, "Atari Anniversary Edition")
PC [MS Windows, CD-ROM] (2002, as part of "Atari Revival") : features new 3-D graphical settings, also features an option to play the original game.
PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!") : appears in both arcade and Atari 2600 forms.
* Others :
Atari 10 in 1 TV Game (2002 - Jakk's Pacific)
Atari Paddle TV Game (2004 - Jakk's Pacific) : appears in both Arcade and Atari 2600 forms.
Atari Flashback Classic Game Console (2005)
Nokia N-Gage (2006, "Atari Masterpieces Volume 2")
- SOURCES -
Game's rom.
Machine's picture.

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