제노포브 Xenophobe
마메롬파일은 마메에뮬레이터로 실행할수 있습니다. Roms info
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Roms
zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..
# title | # howto |
# select | # gameover |
# flyer | # cabinet |
# marquee | # control panel |
Artwork
download
History | history.dat
e (c) 1987 Bally Midway.
A horizontal monitor is split into three sections, one for each of up to three people. Players wander around a space station shooting as many Ridley-Scott-esque aliens as they can before health or time runs out- then it's off to the next space station. There are multiple weapon types, including a duck gun!
- TECHNICAL -
Bally Midway MCR 68k hardware
[No. 0E85]
Main CPU : 68000 (@ 7.7238 Mhz)
Sound CPU : 68000 (@ 8 Mhz)
Sound Chips : DAC
Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64
Players : 3
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in July 1987.
The word 'e' (pronounced 'Zee-no-phobe') is a psychiatric term meaning 'fear of aliens'. Programmer Gary Oglesby contributed this name.
The game earned so much money during first weeks of testing that the programmer was pulled off the game to work on a pinball project.
e was a highly original game with a highly original concept. It was the first split-screen game. It was also a victim of a production scheduling snafu. Due to its production being pushed ahead, a lot of the game's tuning was axed. There are many objects in the game that the player can pick up, but have no use.
Brian Colin & Jeff Nauman originally conceived this game with a tomb-robbing treasure hunting theme, but when programmer Howard Shere was assigned to the project, his love of science fiction prompted the shift to an ALIEN spoof.
Michael Ward holds the official official record for this game, on Medium setting, with 2,500,000 points on 06/11/2004.
- STAFF -
Programmer : Howard Shere
Art and graphics : Brian Colin
Sound and musics : Souvenir of Omaha
Hardware designers and support : Bob Ploussard, True Truong
Mechanical designer : John Kubik
Technical support : Jim Belt, Sue Lohse
Game concept and designers : Brian Colin, Howard Shere
Development : Jeff Nauman, Bob Libbe, Gary Oglesby, Tom Leon, Larry Stalmah, Peter Perry
- PORTS -
* Consoles :
Nintendo Famicom (1988)
Atari Lynx (1990)
Atari 2600 (1990)
Atari 7800
Microsoft XBOX (2004, "Midway Arcade Treasures 2")
Nintendo GameCube (2004, "Midway Arcade Treasures 2")
Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
* Computers :
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Amstrad CPC (1989)
Atari ST (1989)
Commodore Amiga (1989)
PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")
- SOURCES -
Game's rom.
Machine's picture.
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