스페이스 인베이더 / 스페이스 인베이더 MSpace Invaders / Space Invaders M

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Roms info

  • 롬파일: invaders.zip
  • 사이즈: 5.24 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Gallery
  • 구분: 마메 ( MAME )
  • 년도: 1978
  • 제작사: Taito / Midway
  • 소스: mw8080bw.c
  • 버젼: .8
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

invaders.zip

 

Clone Roms Info (클론)

에일리언 인베이젼 파트 II Alien Invasion
alieninv.zip

에일리언 인베이전 파트 II Alien Invasion Part II
alieninvp2.zip

코스믹 몬스터즈 2 Cosmic Monsters 2
cosmicm2.zip

코스믹 몬스터즈 Cosmic Monsters
cosmicmo.zip

다스 베이더 Darth Vader
darthvdr.zip

스페이스 인베이더 파트 포 Space Invaders Part Four
invader4.zip

스페이스 인베이더 (Logitec) Space Invaders (Logitec)
invaderl.zip

스페이스 인베이더 (Model Racing) Space Invaders (Model Racing)
invadrmr.zip

인베이젼 Invasion (Sidam)
invasion.zip

인베이전 (해적판, 세트 1, 일반 그래픽) Invasion (bootleg, set 1, normal graphics)
invasiona.zip

인베이전 (해적판, 세트 2, 저작권 없음) Invasion (bootleg, set 2, no copyright)
invasionb.zip

인베이전 (해적판, 세트 3, R Z SRL BOLOGNA) Invasion (bootleg, set 3, R Z SRL Bologna)
invasionrz.zip

인베이전 (해적판, 세트 4, R Z SRL BOLOGNA) Invasion (bootleg, set 4, R Z SRL Bologna)
invasionrza.zip

재트리 스펙터 (세트 1) Jatre Specter (set 1)
jspecter.zip

재트리 스펙터 (세트 2) Jatre Specter (set 2)
jspecter2.zip

슈퍼 어스 인베이젼 (세트 1) Super Earth Invasion (set 1)
searthin.zip

슈퍼 어스 인베이전 (세트 2) Super Earth Invasion (set 2)
searthina.zip

스페이스 인베이더 (CV 버전) Space Invaders (CV Version)
sicv.zip

슈퍼 인베이더 (EMAG) Super Invaders (Emag)
sinvemag.zip

슈퍼 인베이더 (Zenitone-Microsec) Super Invaders (Zenitone-Microsec)
sinvzen.zip

스페이스 인베이더 (SV 버전) Space Invaders (SV Version)
sisv.zip

스페이스 인베이더 (SV 버전 2) Space Invaders (SV Version 2)
sisv2.zip

스페이스 인베이더 (TV 버전) Space Invaders (TV Version)
sitv.zip

스페이스 어택 II Space Attack II
spaceat2.zip

스페이스 어택 Space Attack
spaceatt.zip

스페이스 워 파트 3 Space War Part 3
spacewr3.zip

스페이스 킹 Space King
spceking.zip

스페이스 워 (Sanritsu) Space War (Sanritsu)
spcewars.zip

슈퍼 인베이더 Super Invaders
superinv.zip

스페이스 인베이더 Test ROM Space Invaders Test ROM
tst_invd.zip

 

 

# title
# gameover
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

invaders.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Manuals
download

invaders.pdf

pdf 파일로된 매뉴얼입니다. 전용뷰어 다운로드 페이지

Content

Artwork
invaders.alz
invaders.a00

History | history.dat


Space (c) 1978 Taito.
Quite simply the most influential video-game of all time. A single player moves an armed 'base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth.
There are 4 buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the themselves. The player's shots will also destroy the shields.
The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points.
- TECHNICAL -
Main CPU : 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 2
(most non-US versions)
Control : 2-way Joystick
Buttons : 1 (FIRE)
(US upright model)
Buttons : 3 (LEFT, RIGHT, FIRE)
(The US upright model had no joystick)
(US cocktail model)
Control : 2-way control knob
Buttons : 1 (FIRE)
- TRIVIA -
Released in July 1978.
The development of Space only took 3 months, but developing the programming environment alone took almost 6 months.
Space was so popular in Japan that it caused a yen shortage and more coins had to be minted. Many regular produce and goods stores in Japan removed their products and converted into Space parlors overnight, complete with giant speakers broadcasting the 'thump-thump-thump' of the marching . A true classic in every sense of the word.
contains the first attract mode with a sense of humour. It would first display 'PLAY SPACE ' with the 'Y' in 'PLAY' upside-down, and an invader would come along taking the offending upside-down 'Y' and carrying it off the screen, and then coming back with the 'Y' right side up and putting it back in place. The invader would then disappear from the screen. The attract mode would also display 'INSERT CCOIN' and an invader would come along and bomb the offending extra 'C'.
There are exactly 55 per screen and exactly 11 different in-game sounds.
Space was the first arcade game to work its way out of seedy arcades and into pizza parlors and ice cream shops.
The Space phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after ' release, adding to its 'controversy'. A girl was caught stealing $5000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
About 65,000 units were produced in the U.S. and a reported 350,000 world wide.
Space inspired a catchy hit song by 'Uncle Vic' called 'Space ' released over the spring to summer-time period of 1980. The Pretenders also released an instrumental song called 'Space ' on their debut album in 1980.
A Space unit appears in the 1980 movie 'Midnight Madness', in the 1982 movie 'Jekyll & Hyde... Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'Joysticks', in the 1984 movie 'The Iceman', and in the 1991 movie 'Terminator 2 - Judgment Day'.
A Space unit appears in the ZZ Top music video, 'Legs'.
An upright unit of the Taito release of Space appears in the Nazareth music video 'Holiday'.
Original products :
Space (Taito Corp.)
T.T Space (Taito Corp.)
Space [Trimline model] (Taito America Corp.)
Licensed products :
Space [Upright model] [No. 739] (Midway)
Space [Cocktail Table model] [No. 775] (Midway)
Bootlegs/Hacks list :
Space (Logitec Co., Ltd.)
T.T Space (Logitec Co., Ltd.)
Space (Model Racing)
Space Part Four
Super (EMAG corp.)
Super (Zenitone Microsec)
Super Earth Invasion (Competitive Video)
Super Earth Invasion (Electrocoin, Ltd.)
Alien Invasion Part II
Space War Part Three
Invasion (Sidam)
Invasion (RZ Bologna)
Tilt Invader (NPS)
Darth Vader (unknown)
Clones list :
Beam Invader (Tekunon)
IPM Invader (Irem)
Cosmic Monsters [Upright model] (Universal)
Cosmic Monsters [Cocktail Table model] (Universal)
Cosmic Monsters 2 (Universal)
Space Attack [Upright model] (Video Games, Ltd.)
Space Attack [Cocktail Table model] (Sega)
Space Attack [Upright model] (Sega)
Space Attack [Counter model] (Video Games, Ltd)
Space Attack [Cocktail Table model] (Video Games, Ltd)
Space Attack II (Zenitone Microsec)
Jatre Specter (Jatre)
Space War (Sanritsu)
Space King (Leijac)
Space Intruder (Shoei)
Shuttle Invader (Omori)
- UPDATES -
Clones "CV Version", "SV Version", and "SV Version 2" use the same color monitor and color generator board as "Space Part II", where anything not black will turn red during the explosion of the player's base once the player has been hit by enemy fire (during actual gameplay only, not during attract mode).
- SCORING -
Large Invader : 10 points.
Medium Invader : 20 points.
Small Invader : 30 points.
UFO : 50 to 300 points.
- TIPS AND TRICKS -
* When you start the game, your base will be in the bottom left corner of the screen, below the buildings. Your goal is to blast the into dust. Keep in mind that once the make it to either the right or left edge of the screen, they will drop down a row and head in the opposite direction. You should plan your strategy to prevent them from making it to an edge.
* A good strategy is to start blasting out the columns on the opposite edge of movement. This is if the are moving right, they start blasting out the leftmost columns first. This way, their return trip is longer and you have more time to deal with them.
* Do not attempt to hit the dead center. They fire their laser bombs from dead center and your shots will collide, wasting your shot and letting them move closer to an edge.
* Speaking of shots, you can only have one shot out at a time so make it count.
* Use your buildings to your advantage. 'Peek' around buildings to get shots and blast a hole in the middle of your buildings to give you protection while you knock out columns of . Keep in mind, this protection will only last about 2 columns before the blow open a hole wide enough to destroy your base.
* Every other wave of starts one row lower. Eventually, the waves will start one row above your buildings. Be prepared to do some fast shooting to keep them from getting any lower because once they reach your level, the game is over.
* When you are down to taking out the last invader on a wave, that invader will zip across the screen. The strange thing is that the invader travels faster going left to right than going right to left. Keep this in mind when trying to shoot it.
* The mystery saucer (or UFO) will appear at random times. If you have a good shot at it, try to hit it. Don't go out of your way, however, to go after it; it isn't worth the risk or time wasted.
* The Hidden Message Trick : To get the hidden message, you must do the following :
1) When the demo starts, you need to press the following keys at the same time on the machine : LEFT, RIGHT, FIRE, 1 PLAYER START, 2 PLAYER START.
2) Continue to press these keys rapidly as fast as you can.
3) If you are successful, the message ('TAITO COP') will appear under the high score.
* Shot Counting Trick : To get 300 every time you hit the mystery saucer. It is named the 'Furrer Trick' named after Eric Furrer who perfected it. To do this trick, perform the following :
1) Once the new level begins, start counting the shots from your base.
2) When you have fired 22 shots, stop shooting and wait for the mystery saucer.
3) Use the 23rd shot to blast the mystery saucer.
4) After this, start counting shots again, this time count only to 14.
5) Use the 15th shot to hit the mystery saucer.
6) Continue using the 14 shot rule until the level is finished.
7) At the next wave, start with the 22 shot rule, then use the 14 shot rule to finish that wave.
8) Remember, all shots count regardless of hits or misses.
* Eric Furrer writes : Here's a variant of the Counting Trick that most people don't know and it's the exact trick I used to play that darn game for 36 hours over 20 years ago. The shot count trick works great for level 1,2,3 but you can't use 22-14-14 counts for mystery ships on the 4th wave because the are too low. If you wait around for the ship after 22-14, then the will be down too quick and you will surely die. Most players at this point do a 22 count and abandon the remaining 14 counts and just clear the board. This slows point accumulation.

My solution is simple and the shot count works in progressions as well : On the 4th wave count 22, wait, and clobber the 300. Now instead of counting 14, shoot the 29 in the bottom rows and get the ship. Now the are high enough to do two more 14's.
Here's the grid for rolling the machine's score in about 6 minutes by the forth wave using 29. Otherwise, you'd have to wait until the 5th wave. Seems minor, but it saves 30 seconds per roll, which could mean a 30 minute lead against a good player on a head to head speed match, a difference of about 50,000 points!

1st wave - 22, 14, 14, 14, 14, 14 (bonus = 3000 + 990 = 3990 first wave)
2nd wave - 22, 14, 14, 14 (bonus = 1200 + 990 = 2190 total score now = 6180)
3rd wave - 22, 14, 14, 14 (bonus = 1200 + 990 = 2190 total score now = 8370)
4th wave - 22, 29, 14 (bonus = 900 + 990 = 1890 total score now = 0260 or 10260) (if you counted 22, 14, you couldn't get the 3rd 14 without severe risk of death row)
5th wave - 22, 29, 14 (same as 4th wave)
6th wave - 22, 14
7th wave - 22 14
8th wave - 22
9th wave - 22

Then back to the first wave!!
- SERIES -
1. Space (1978)
2. Space Deluxe (1979)
3. Return of the (1985)
4. Majestic Twelve - The Space Part IV (1990)
5. Space DX (1994)
6. Space '95 - The Attack of Lunar Loonies (1995)
7. Space Virtual Collection (1995, Nintendo Virtual Boy)
8. Space Anniversary (2003)
9. Space Evolution (2005, Sony PSP)
10. Space Revolution (2005, Nintendo DS)
11. Space Extreme (2008, Nintendo DS, Sony PSP)
- STAFF -
Designed & programmed by : Tomohiro Nishikado
- PORTS -
* Consoles :
Atari 2600 (1978)
Atari 5200 (1982)
Emerson Arcadia (1982) : title later changed to "Alien ".
Atari XEGS
Sega SG-1000 (1983)
Nintendo Famicom (1985)
Nintendo Game Boy (1991)
Sega Saturn (1996)
Nintendo Super Famicom (1997) : Released in Japan in 1994 as "Space : The Original Game". This port is actually "Space DX" sans the "Parody Game Mode".
Sony PlayStation (1999) : Remake by Activision
Nintendo 64 (1999) : Remake by Activision
Nintendo Game Boy Color (1999) : Remake by Activision
Bandai WonderSwan (1999)
Nuon (2000, "Space XL")
Nintendo Game Boy Advance (2002) : Remake by Activision
Sony PlayStation 2 (2003, "Space Anniversary")
Nintendo DS (2005, "Space DS") : Contains Classic and New Age mode.
Sony PlayStation 2 (2005, "Taito Memories Vol. 1") : Japanese release
Sony PlayStation 2 (2005, "Taito Legends")
Microsoft XBOX (2005, "Taito Legends")
Sony PlayStation 2 (2005, "Taito Memories Vol. 2")
Sony PSP (2005, "Space - Galaxy Beat") : Japanese release.
* Computers :
Exidy Sorcerer (1978, "")
Microtan 65 (1980, "Space Invasion")
TI99/4a (1981, "TI " ?Texas Instruments)
Tandy Color Computer (1981, "Space Assault")
Tandy Color Computer (1981, "Color Space ")
Vic 20 ("Avenger")
Commodore C64 (1982, "Avenger")
BBC B (1982, "Super " ?Acornsoft)
Sinclair ZX-Spectrum (1982, "Spectral " ?Bug-Byte)
Sinclair ZX-Spectrum (1982, "Space Raiders" ?Sinclair Research)
Sinclair ZX-Spectrum (1982, "" - Artic Computing (UK))
Oric (1983, "Oric " ?Arcadia Software)
MSX (1984)
Tandy Color Computer (1985, "Super Vaders")
Commodore C64 (1987, "Arcade Classics")
Tandy Color Computer 3 (1988, "Space Intruders") : wave 9 is similar to wave 5 of "Phoenix".
Commodore Amiga (1988, "Amoeba ") : included in the cover disk that came with the ST/Amiga Format Magazine (November 1988, Issue number 5).
Atari ST (1989)
X68000 (1989)
Zx-Spectrum (1993, "" - Design Design Software (UK)) : published exclusively on magazine covertape, appeared on side A of covertape "Your Sinclair issue 85: Christmas Collection 2".
PC [MS-DOS] (1997, "Champ " - CHAMProgramming)
PC [Windows] (1999) : Remake by Activision
VTech Laser-VZ ("Vz ")
Apple II ("Apple Invader")
PC [MS Windows] (2003, "Space Anniversary")
PC [MS Windows] (2005, "Taito Legends")
PC9801
* Others :
LED handheld game (1980 - Entex (black version))
LED handheld game (1981 - Entex (grey version))
LCD handheld game (1982 - Tiger Electronics)
LCD handheld game with calculator (1982 - Tiger Electronics)
LCD handheld game (larger LCD) (1984 - Tiger Electronics)
VFD handheld game (19?? - Gakken)
LCD handheld game (1999 - Systema)
Arcade Legends : Space TV Game (2004 - Radica Games)
Mobile Phones (2007, "3D Space ")
- SOURCES -
Game's rom.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc

슈팅, 스페이스인베이더/스페이스인베이더M

roms:invaders.zip,100,슈팅

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