프렌지Frenzy

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: frenzy.zip
  • 사이즈: 16.31 KB
  • 카테고리: 기타
  • 소스카테고리: Maze / Shooter Small
  • 구분: 마메 ( MAME )
  • 년도: 1981
  • 제작사: Stern Electronics
  • 소스: berzerk.c
  • 버젼: .30
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

frenzy.zip

 

 

 

# title
# score
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

frenzy.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Manuals
download

frenzy.pdf

pdf 파일로된 매뉴얼입니다. 전용뷰어 다운로드 페이지

History | history.dat


(c) 05/1982 Stern.
A sequel to the 1980 game, "Berzerk", once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room, except walls is deadly to the touch.
The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, consist of 64,000 levels. Once all 64,000 have been cleared the game will crash.
- TECHNICAL -
The cabinet had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. machines are bright orange, and are not as cool looking as "Berzerk" machines were. The graphics are mostly done in blue, yellow, and orange, and are just simple designs for the most part.
This is technically a monochrome game. It uses a special 'color overlay' circuit board to add color to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall, robot, laser blast, etc, will cause part of that object to change to your color.
Main CPU : Z80 (@ 2.5 Mhz)
Sound Chips : Custom tone generator, custom LPC speech synthesis chip
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
speaks to you as you play. It has a voice synthesizer that spouts little phrases. These were done in a monotone computer voice, which was difficult to understand when combined with other in-game sounds (The voices were actually done using LPC encoding, which cost $1000 per word back in 1980). These phrases were also translated into several European languages (Spanish, French, and German) for release in Europe.
In , however, the robots are nowhere near as chatty. They only speak in a few specific situations. See "Differences from Berzerk" below for full details.
Mark Smith holds the official record for this game with 4,804,540 points.
DIFFERENCES FROM BERZERK...
* In Berzerk, the walls are all solid. In , some of the walls of the maze are composed of 'dots' which can be shot. This opens up strategies such as blasting a hole in the side of a room to escape when in trouble. The solid walls, on the other hand, now reflect shots. You can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind you when you enter a new room.
* Neither type of wall is electrified, and so you can touch them without dying. On the other hand, you also usually can't kill robots by tricking them into walking into the now-harmless walls. In addition, you can no longer die by touching the robots or their explosions. Only their shots can kill you (though the blast radius from an exploding robot can kill you). There are two types of robots: skeletons and tanks. The two types have identical AI, but the skeletons are more difficult to shoot from above or below (because they're so thin).
* In Berzerk, Evil Otto was unkillable and unstoppable. In , where he's known as Crazy Otto, shooting him once changes him from a smiley face to a 'neutral' face, and another shot converts him to a 'frowny' face. Another shot kills him. However, killing Crazy Otto makes him a little bit faster the next time he appears, which is usually immediately.
* Every four mazes, there are seemingly decorative elements in that don't exist in the earlier game. For example, in one room is a huge statue of Otto called Big Otto. Each one has a specific effect on game-play for that one room. The order is : Big Otto, Power Plant, Central Computer, and Robot Factory. The Power Plant and the Central Computer are surrounded by walls made entirely of 'dots', while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable 'dot' in the corner, making them more difficult to hit.
* In the Power Plant room, shooting the power plant once will disable it, and all robots in the room will stop moving. In the Central Computer room, shooting the computer will cause all the robots to start moving and firing erratically. While they're in such a state, the walls can kill them. The Robot Factory will continue to spit out additional robots while you're in the stage, taunting you as it does so. Shooting the factory has no effect.
* In the Big Otto room, if you kill Crazy Otto, not only does he immediately respawn as usual, but Big Otto sends four more Ottos at you, all moving at top speed. Like the Robot Factory, shooting Big Otto has no effect. Big Otto starts out with closed eyes and a neutral expression, but his expression changes to one of rage, with glowing red eyes and a frowning mouth, when you kill Crazy Otto. He also smiles when you die, though his eyes remain the same as before, either closed or open.
* Finally, the robots are nowhere near as chatty. They only speak in a few specific situations. They say 'Robot, attack!' when Crazy Otto appears, 'Charge...attack...shoot...kill...destroy!' when you kill Crazy Otto and he respawns, 'The Humanoid must not destroy the robot!' when entering the Big Otto room, 'Where is the Humanoid?' when shooting the Central Computer, and randomly alternates between 'A robot must get the humanoid' and 'A robot is not a chicken' when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.
- SCORING -
Robots Killed (by you, another robot, or Crazy Otto) : 50 points.
Wall Dots Shot (by you or a robot) : 1 point.
Crazy Otto : 20 points per hit.
Bonus For Killing All Robots : 10 points per robot killed.
- SERIES -
1. Berzerk (1980)
2. (1982)
- STAFF -
Designed & programmed by : Alan McNeil
- PORTS -
* Consoles :
Colecovision (1982)
- SOURCES -
Game's rom.
Machine's picture (bossyman15)

기타, 프렌지

roms:frenzy.zip,100,기타

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