철권 3 (TET1/버전 E1)Tekken 3 (Japan, TET1/VER.E1)
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알집으로 분할된 압축파일입니다.
압축해제후 생성된 tekken3.zip 파일을 roms폴더에 zip파일형식 그대로 넣어주세요.
Clone Roms Info (클론) 철권 3 (아시아판, TET2/버전 A) Tekken 3 (Asia, TET2/VER.A) 철권 3 (아시아판, TET2/버전 B) Tekken 3 (Asia, TET2/VER.B) 철권 3 (아시아판, TET2/버전 E1) Tekken 3 (Asia, TET2/VER.E1) 철권 3 (일본판, TET1/버전 A) Tekken 3 (Japan, TET1/VER.A) 철권 3 (미국판, TET3/버전 A) Tekken 3 (US, TET3/VER.A) 철권 3 (미국판, TET3/버전 D) Tekken 3 (US, TET3/VER.D) |
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# logo | # title |
# select | # versus |
# gameover | # score |
# flyer | # cabinet |
# marquee | # control panel |
Artwork
download
Story | story.dat
철권 3The king of iron fist tournament 2의 투쟁은 종국을 맞이하려 하고 있었다.
카자마 히토시는 18의 신비적인 힘의 근원이 데빌에 의하는 것이라고 깨달아 18에 접근한다.
준은 18을 만나 거기서 자신이 18의 신비적인 힘에 빨려 들여가는 것을 느낀다.
몇일후, 이 대회(The king of iron fist tournament 2) 주최자인 18의 아래까지 겨우 도착한 것은, 히라하치에서 만났다.
격투의 끝, 히라하치는 아들18을 넘어뜨려 다시 미시마 재벌을 우리 수중에 넣는다.
히라하치는 데빌의 존재에는 깨닫지 않고, 18을 화산의 화구에 매장했다.
그것과 때를 같이 해 카자마 히토시의 전에 데빌이 나타난다.
준이 18과의 사이에 몸 가진 새로운 영혼에 있어 빙구 위해(때문에).
카자마 히토시는 데빌을 쳐 넘어뜨려, 마을 멀어진 야크시마의 산중에서 18의 아이, 「인(인)」를 기른다.
투쟁이 끝나, 다시 미시마가의 수령이 된 히라하치는 보다 절대인 권력을 얻기 때문에(위해),
스스로의 손에 의해 각지에서 일어나고 있는 세계의 분쟁일을 수습하는 일로 권력자 사이의 신뢰를 얻으려고 생각했다.
분쟁 지대에는 미시마 재벌 사설 부대인 「철권사람들」을 파견해 그 진압에 종사시켜,
궁핍한 나라에는 음식을 조달할 수 있을 뿐(만큼)의 밭을 개척했다.
세계는 공식상의 평화를 되찾은 것처럼 보였다.
약 15년의 세월이 지났다. 카자마 히토시 15세의 겨울.
히라하치의 명령에 의해 인디오의 유적을 발굴중의 「철권사람들」이 수수께끼의 생명체를 발견한다.
히라하치는 회수해라는 지시를 내리지만, 「철권사람들」은 「…부대는 전멸…놈은 투신인가 ! …」라고 하는 수수께끼의 무선 보고를 마지막으로 소식을 끊는다.
「철권사람들」수색 (위해)때문에 유적에 내려선 히라하치가 본 것은, 엄청난 수의 시체였다.
히라하치는 깊은 슬픔에 빠지지만, 다음의 순간 그것은 새로운 야망을 눈에 띄게 써내는 계기가 되었다.
「이만큼의 파워를 숨긴 「생명체」를 우리 수중에 넣을 수가 있으면, 약 빌리고 해 무렵에 꿈 본?세계 정복?도 또한꿈은 아니다.」
히라하치는 다시 야망으로 향해 일어섰다.
「투신」그리고 「세계」를 손에 넣기 위해. 그리고 역사는 반복한다….
이윽고 세계 각국에서 기묘한 사건이 다발한다. 그 사건이란, 강한 영혼을 가지는 인간-세계의 격투가미의 실종 사건이다.
이 때, 인과 조용하게 살고 있던 준은 직감적으로 몸에 강요하는 위기를 느끼고 취한다.
「터무니없는 파워에 노려지고 있다.」그렇게 예감 하기 시작한 준은, 「와야 할 날」에 대비해,
과거에 일어난 일의 모든 것을 인에 이야기하기 시작했다.
그리고, 자신의 몸에 무엇인가 일어나야 미시마 히라하치를 찾도록(듯이)와.
폭풍우의 밤, 그 날은 왔다.
15세의 인과 준이 사는 산에 「투신」은 나타나 모든 것을 베어 넘기기 시작했다.
「도망쳐」라고 외치는 어머니를 거들떠보지도 않고 인은 투신으로 향해 갔다.
그러나, 인은 일순간에 의식을 빼앗겨 버린다.
인이 눈을 떴을 때, 거기에는 어머니도, 어머니와 산 숲도 없고, 모든 것이 다 태우고 있었다.
「투신」에 모친을 살해당한 인은 히라하치의 아래로 왔다. 그리고 히라하치에 「투신」을 넘어뜨리기 위한 방법을 가르쳐 줘라고 부탁했다.
일의 경위를 (들)물은 히라하치는 「투신」의 목적이 「강한 영혼」인 일을 확신해,
투신을 유인하기 때문에(위해) 「강한 영혼」이 서로 부딪치는「The king of iron fist tournament 3」의 개최를 결의한다.
그리고 4년, 카자마 히토시19세의 봄.
「The king of ironfist tournament 3」의 투쟁이 지금, 막을 연다.
[출전:철권 3 공식 HP(남코)]
History | history.dat
Tekken 3 (c) 1997 Namco.
The world's 19 toughest fighters enter The King of Iron Fist Tournament 3, in order to defeat Heihachi, and Ogre, who has taken the souls of many of the world's greatest fighters to adopt its own fighting style. Every character has his own ambition of winning the tournament. A fully 3-D game with one on one concept of fighting.
- TECHNICAL -
Namco System 12 hardware
Game ID : TET
Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Released in March 1997.
The title of this game translates from Japanese as 'Iron Fist 3'.
This is the first Tekken game which has 3-D backgrounds. Namco's Tekken 3 production team used one of the most advanced motion capture apparatus and facilities at its time for the highly life-like movements, moves, actions and reactions of the 3-D characters. They also used some of the very famous and active personalities of different martial arts styles from all over the world, like, for Eddy Gordo's Capoeira style of fight they got the services of Master Marcelo Pereira of 'Capoeira Mandinga'. And for Hwoarang's Taekwondo style of fight they got the services of Hwang Su-Il of 'Japan International Taekon-do Federation, and several other martial arts institutes.
Namco's production team motion captured each and every move to create such an in depth game, that was also one of the most higly anticipated fighting game for the last few years. After Tekken 3, its followers like Tekken Tag, Tekken 4 and Tekken 5 got more and more depth, life-like impression, and the element of giving more fun (and addictiveness to its players).
The word Tournament on the 'You are the Champion!' background is mis-spelled in the Japanese version as 'Tounament'.
Most of the characters like Jin, Law, Julia are the children of the characters from the first Tekken games.
In the Sound FX there is the announcer voice for Jun Kazama, Kazuya Mishima and Sake meaning these characters could have been in the game but weren't added to the final version.
There are 21 different characters, but Anna, Tiger and Panda play identical to Nina, Eddy and Kuma respectively. In total, excluding Anna, Tiger, Panda and Mokujin, there are 17 characters with different moves.
With a cheat enabled sometimes you can face Jun and a new character, Sake (pronounced Shaa-Ke). In fact Jun has a graphic for the VS. screen and a name tag for the energy bar. Uses Nina's body and Jin's moves Sake only has a name tag. Uses Yoshimitsu's body and Jin's moves, and a blank VS. picture. You can play with them with the code enabled. You'll have to find the value which the cpu uses to select your character. The value for Jun is 17 in Hex that will be (11). After you've played with Jun or Sake in the game you can see Jun and Sake in the Percentage Screens which appear in the game randomly when nobody is playing. Jun has got her Percentage Page's thumbnail but sake uses Paul's thumbnail. In the same way, after you've played with Jun and/or Sake you can see them in the EDS screen from the Dip-Switch menu. It looks like Namco was putting Jun and Sake but then stopped working on them for some purposes (explained below) :
1) According to the story Jun gets killed by Ogre (the god of fight). So if they would've put her they couldn't put Jin in the game as he probably looks of the same age of his mother. That doesn't apply to TekkenTag which has both Jin and his mother Jun, because TekkenTag does not have any storyline and the idea is to put all the characters from previous games (some of them were even dead).
2) Sake was rather populating the game as the game had already got 20 characters at that time. Namco's production team probably didn't had much time to re-do the whole code for character selection so they buried the two raw characters in an as-is condition forever...
A cameo of this game seen is in the 2000 movie 'Dude, Where's My Car?'. A "Tekken 3" cabinet can be briefly shown in the arcade scene.
Wonder Spirits released a limited-edition soundtrack album for this game (Tekken 3 arcade soundtrack 001 ex - WSCAX-10001) on 18/07/1997.
- UPDATES -
TET2/VER.A (World)
TET3/VER.A (US)
* Build date : 07:56:12, MAR 10 1997
TET2/VER.B (World)
* Build date : 01:58:34, MAR 25 1997
TET1/VER.E1 (Japan)
* Build date : 12:18:11, MAY 15 1997
- TIPS AND TRICKS -
When a Time Release character is about to become selectable the vs. screen before a demo fight will say "Coming Soon" and display a picture of the hidden character.
* Play as Anna Williams : Highlight Nina on the character selection screen and press Start. Anna plays identical to Nina. Anna is only available after Bryan is unlocked from Time Release.
* Play as Tiger : Highlight Eddy at the character selection screen and press the Start button. Tiger plays identical to Eddy. This option is only available after Ogre 2 (aka True Ogre) is unlocked from Time Release.
* Special Outfits : There are three characters that can have an additional outfit by pressing Start to select them instead of a punch or kick button, these are: Jin, Law and Xiaoyu. Law's third outfit is selectable from the start but Jin and Xiaoyu's school outfits can only be selected after Mokujin is unlocked from Time Release.
* Fight Jin on Stage 9 : If you start a game with Heihachi you will fight Jin on Stage 9 instead, regardless if you continue and choose another character.
- SERIES -
1. Tekken (1994)
2. Tekken 2 (1995)
3. Tekken 3 (1996)
4. Tekken Tag Tournament (1999)
5. Tekken 4 (2001)
6. Tekken Advance (2001, Nintendo Game Boy Advance)
7. Tekken 5 (2004)
8. Tekken 5 Dark Resurrection (2005)
9. Tekken 6 (2007)
10. Tekken 6 - Bloodline Rebellion (2008)
11. Tekken Tag Tournament 2 (2011)
- STAFF -
Directors : Masamichi Abe, Yutaka Kounoe
Game directors : Masahiro Komoto, Katsuhiro Harada
Motion director : Hiroaki Yotoriyama
Motion manager : Masataka Ishiguro
Visual director : Yoshinari Mizushima
Main programmer : Masanori Yamada
Game programmer : Naoki Ito
System programmer : Yoshihito Saito
I/O programmer : Tetsuya Funatsu
Led programmer : Toshiharu Hijiya
Stage & Effect programmers : Yoshiyuki onda, Hajime Furusawa, Hajime Harima
Enemy & Camera programmer : Junichi Sakai
Test mode programmer : Kiyoshi Minami
Tool support : Koji Yamaguchi
Motion designers : Yukie Misaki, Yoshihisa Yaguchi, Nobuko Nimura, Fuminori Tsuchiya, Tomoe Yamashita, Ryouchi Ban, Tomoko Tomita, Sachiko Inoue, Isamu Sawada, Kazuo Takahashi, Jin Okubo, Naotake Hirata
Character model designers : Takuji Kawano, Kazuaki Fujimoto, Akira Nakajima, Daisuke Tsushima
Led designer : Taro Okamoto
Stage designers : Masashi Kubo, Tatsuya Matsue, Yasunori Yanagawa, Miki Maemori, Hitomi Yotoriyama, Yuko Mizoguchi
Visual designer : Yukiko Yokoo
Logo designer : Hideaki ito
Music composers : Nobuyoshi Sano (Sanodg), Keiichi Okabe (B.K.O)
Sound effect & Voice editor : Etsuo Ishii
Opening movie director : Hiroshi Kuwabara
Opening movie staff : Takeya Inokuchi, Eishu Takamura, Yukiharu Taniguchi
Coordinate support : Ryouzi Ichikari, Satoshi Masukawa, Tetsuya Akatsuka, Ryo Sakamoto, Akiya Ikeda, Tatkuzi Kanayama, Tsuyoshi Kiuchi, Kazuhisa Takahashi, Norikatsu Yoshikawa, Makoto Kusano, Yusuke Morita, Atsushi Koyama, Miho anaka, Naoyuki Kondou
Motion capture tech. team : Takayasu Yanagihara, Hiroshi Numakami, Satoshi Yamaguchi, Yasumichi oonishi
Motion actors : Minoru Suzuki and Osami Shibuya of 'World Pancrase Create Inc.', Master.Marcelo Pereira of 'Capoeira Mandinga, Barkeley-California-USA', Hwang Su-Il of 'Japan International Taekon-do Federation', Yoshinori Aoki, Kenichiro Tamayori, Toshiyuki Miyajima
Opening movie effects : Image
Camera motion director : Koh Onda
Camera motion designers : Kanako Doi, Kazuki Aizawa, Takashi Iwaizumi
Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Fumihiko Hasegawa, oshihiro Shimizu
Technical support : Tetsuji Baba, Naohiro Saito, Akiko Saito, Yasuo Ohba
Program supervisor : Katsuo Nakamura
Visual supervisors : Junichi Kawamura, Satoru Yamada
Producer : Hajime Nakatani
- PORTS -
note : On the home version, Anna was redone as a separate character with different moves, which a few were recycled from Tekken 1 and 2 to differentiate from Nina. One such move is the 'Red Bomb', denoted f,f+1+2; the animation for the falling opponent is from Tekken 1.
The transformed main boss, known more commonly as 'Ogre 2' (named simply as Ogre in the game itself), was renamed True Ogre in the PlayStation release.
* Consoles :
Sony PlayStation (1998)
Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")
Sony PlayStation 2 (2005, "Tekken 5") : available in the arcade history mode, with all fighters in the arcade version unlocked.
- SOURCES -
Game's rom.
대전액션, 철권3(TET1/버전E1)