체크맨 Check Man

Roms info

  • 롬파일: checkman.zip
  • 사이즈: 14.07 KB
  • 카테고리:
  • 소스카테고리: Puzzle / Maze
  • 에뮬구분: Final Burn Alpha
  • 버젼: .31
  • 년도: 1982
  • 제작사: Zilec-Zenitone
  • 소스파일: galdrvr.c
  • 롬구분: 원본(부모롬)

  • Final Burn Alpha에서 사용가능한 롬파일입니다.
    # Final Burn Alpha 이용방법


    Roms

    zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

    checkman.zip

     

    Clone Roms Info (클론)

    체크맨 (일본판) Check Man (Japan)
    checkmanj.zip




    # title
    # howto
    # gameover
    # score

     

    # History

    Check Man (c) 1982 Zilec-Zenitone.
    - TECHNICAL -
    Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)
    Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
    Screen orientation : Vertical
    Video resolution : 224 x 256 pixels
    Screen refresh : 60.61 Hz
    Palette Colors : 98
    Players : 2
    Control : 8-way joystick
    Buttons : 2
    - TRIVIA -
    Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.
    Released by JALECO in Japan.
    - SCORING -
    Clearing a square by walking over it : 10 points.
    Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
    Defusing a bomb with 50-60 seconds remaining : 3,000 points.
    Defusing a bomb with 40-49 seconds remaining : 2,500 points.
    Defusing a bomb with 30-39 seconds remaining : 2,000 points.
    Defusing a bomb with 20-29 seconds remaining : 1,500 points.
    Defusing a bomb with 10-19 seconds remaining : 1,000 points.
    Defusing a bomb with 1-9 seconds remaining : 500 points.
    - TIPS AND TRICKS -
    * Collect all of the flags on the early levels as there is no great threat from the boots.
    * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
    * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
    * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
    * Move the floor away from boots to trap them.
    * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
    - STAFF -
    Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer
    Music by : Robin Cartwright
    - PORTS -
    * Computers :
    Commodore C64 (1983, "Grid Trap")
    - SOURCES -
    Game's rom.
    Arcade Retro Lounge; http://tips.retrogames.com/


    파이널번알파, , 체크맨

    roms:checkman.zip,191,

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