아르고스 (Gottlieb, 시험판) Argus (Gottlieb, prototype)

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Roms info

  • 롬파일: argusg.zip
  • 사이즈: 39.87 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Field
  • 구분: 마메 ( MAME )
  • 년도: 1984
  • 제작사: Gottlieb
  • 소스: gottlieb.c
  • 버젼: .82u3
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

argusg.zip

 

 

 

# title
# gameover
# score
 

History | history.dat


Argus (c) 1982 Gottlieb.
Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.
- TECHNICAL -
Game ID : GV101
Main CPU : I8086 (@ 5 Mhz)
Sound CPU : M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 61.00 Hz
Palette colors : 16
Players : 2
Control : trackball
Buttons : 2
- TRIVIA -
This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').
During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.
The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.
- SCORING -
Rubble : 150 points
Robots : 150 points
Kidnapper : 200 points
Wrecker : 200 points
Pest : 200 points
Electrodes : 300 points
Blobs : 300 points
- STAFF -
Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Video Graphics : Jeff Lee
- SOURCES -
Game's rom.

, 아르고스(Gottlieb,시험판)

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