스트리트 파이터 II' 터보 - 하이퍼 파이팅 (미국판 921209)Street Fighter II': Hyper Fighting (USA 921209)
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Original Roms Info (원본: 부모롬) 스트리트 파이터 II' - 하이퍼 파이팅 (국제판 921209) Street Fighter II': Hyper Fighting (World 921209) |
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History | history.dat
Street Fighter II' - Hyper Fighting (c) 1992 Capcom.
The second Street Fighter II follow-up, what's new :
* Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game.
* More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison.
* New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition).
* The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced.
* Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).
- TECHNICAL -
Capcom Play System hardware (CP-S)
[CP-S No. 24]
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
- TRIVIA -
Released in December 1992.
This game is known in Japan as "Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24]".
This ROM upgrade to "Street Fighter II' - Champion Edition" was created by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII' - CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.
The 'Hyper Fighting' upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II", which was still being developed at the time and was planned to be the direct successor to SFII' - CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforeseen upgrade is considered the best and most balanced game in the SFII series.
- UPDATES -
Here is the list of all versions:
921209
* WORLD, US and JAPAN releases.
ADDITIONAL NOTES :
The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.
- TIPS AND TRICKS -
Special Ending : finish the game on one quarter to see additional credit sequence.
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)
3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)
4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)
5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)
6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)
7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)
8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1998)
11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV (2010)
- STAFF -
Planner : Akira Nishitani (NIN), Akiman
Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
Programmers : Shin., Marina, Macchan, Ecchro!!
Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
Design Support : James Goddard (D.James)
Special Thanks : CBX, AND, POO, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super-Cheap-Joe
- PORTS -
* Consoles :
Nintendo Super Famicom (1993, "Street Fighter II Turbo")
Sega Mega Drive (1993, "Street Fighter II' Special Champion Edition")
Sony PlayStation (1998, "Street Fighter Collection 2")
Sony PlayStation 2 (2005, "Capcom Classics Collection")
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Microsoft XBOX 360 (2006, "Xbox Live Arcade")
- SOURCES -
Game's rom.
대전액션, 스트리트파이터II'터보-하이퍼파이팅(미국판921209) 스파 스트리트파이터즈 스트리트파이터