트윈 이글 - 조형제의 복수 Twin Eagle - Revenge Joe's Brother

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: twineagl.zip
  • 사이즈: 2.36 MB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Flying Vertical
  • 구분: 마메 ( MAME )
  • 년도: 1988
  • 제작사: Seta (Taito license)
  • 소스: seta.c
  • 버젼: .37b1
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

twineagl.zip

 

 

 

# title
# gameover
# score
 
# flyer
# cabinet
# marquee
# control panel

Artwork
download

twineagl.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Story | story.dat

트윈 이글 -Revenge Joe's Brother-
EAGLE, 그것은 대공&대지 미사일, 폭탄등으로 무장해 피폭해도 자동적으로 수복해 버리는 U국의 전투 헬리콥터이다.
이것은 트윈 이글 에 올라타 흉악한 X제국 군단을 완전하게 제압하는 배틀 액션 게임이다.
EAGLE야말로 산 X제국 군단의 놈등의 눈에 옮기는 마지막 적이다!

History | history.dat


Twin Eagle - Revenge Joe's Brother (c) 1988 Seta.
A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.
The object of the game, which is not explained, is to avenge your brother (which means that you are Joe!). To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.
- TECHNICAL -
Board Number : M6100326A
Prom Stickers : UA2
Main CPU : 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Also Licensed to Taito
Licensed to Romstar for US distribution.
- TIPS AND TRICKS -
* Power-up items :
1) M = Shot Multiplier
2) L = Slightly increased shot length
3) S = Slightly increased helicopter maneuverability
4) B = Extra bomb
5) Although it is ultra-rare, a floating icon can appear (instead of a balloon) which contains a full multi-shot powerup.
* Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-multiplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harass you.
* By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.
- SERIES -
1. Twin Eagle - Revenge Joe's Brother (1988)
2. Twin Eagle II - The Rescue Mission (1994)
- STAFF -
Produced by : Jun Fujimoto
Game designed by : MTY, Yam
Game programmed by : MTY
Game sub programmed by : Kazuaki Nakanishi
System programmed by : H. Kobayashi, K. Yoshii
Graphic designed by : Sachiko
Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda
Music direction : Goblin Sound
Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa
Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui
Sound edited by : T. Suzuki, T. Hasegawa
Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda
Game advised by : J. Narita
Graphic editer designed by : M. Watanabe
68K Chan : K. Ishikawa
Board designed by : Nobuyuki Nonaka
Pcm 16 : K. Oiyama
Vdc : T. Iwata, K. Oiyama
Vrc : Nobuyuki Nonaka
Sound filter : Shyachou, M. Tanaka
Eigiyou : T. Ishikawa, Y. Ota
Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka
Koubai : M. Harada, M. Iwata
Koumu : Y. Ikegai
Seizou : A. Aranaga, T. Sasho, K. Tominaga
Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka
- PORTS -
* Consoles :
Nintendo Famicom (1989)
- SOURCES -
Game's rom.
Machine's picture.

Command | command.dat


[ 기본 조작 방법에 대해 ]
─────────────────
·레바
캐릭터의 이동
·버튼
A :쇼트
B :폭탄


[ 은폐 요소에 대해 ]
─────────────────
1초간에 16련사 하면(자),
자기도 적도 최강이 된다(^^;


[ 치트에 대해 ]
─────────────────
:0:FFD6D7:01:000:Never any Enemy
:0:FFD6BF:FF:000:Invincibility
:0:FFD639:09:000:Infinite Lives
:0:FFD685:09:000:Infinite Bombs
:0:FFFC0E:03:000:Infinite Ammo
:0:FFFC0F:E7:500:Infinite Ammo (2/2)
:0:FFD679:07:000:Maximum shot Power
:0:FFD681:04:000:Maximum shot Range
:0:FFD68B:03:000:Maximum Speed
:0:000000:00:999:[ for Player 2 ]
:0:FFD6C1:FF:000:Invincibility
:0:FFD63B:09:000:Infinite Lives
:0:FFD687:09:000:Infinite Bombs
:0:FFFC10:03:000:Infinite Ammo
:0:FFFC11:E7:500:Infinite Ammo (2/2)
:0:FFD67B:07:000:Maximum Shot Power
:0:FFD683:04:000:Maximum Shot Range
:0:FFD68F:03:000:Maximum Speed

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