갤럭시안 (남코 세트 1) Galaxian (Namco set 1)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: galaxian.zip
  • 사이즈: 10.06 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Gallery
  • 구분: 마메 ( MAME )
  • 년도: 1979
  • 제작사: Namco
  • 소스: galdrvr.c
  • 버젼: .5
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

galaxian.zip

 

Clone Roms Info (클론)

스페이스 인베이더 갤럭티카 (galaxiaj 해킹) Space Invaders Galactica (galaxiana hack)
galap1.zip

갤럭시안 파트 4 (해킹판) Galaxian Part 4 (hack)
galap4.zip

갤럭시안 파트 X (moonaln 해킹판) Galaxian Part X (moonaln hack)
galapx.zip

갤럭시안 (해적판) Galaxian (bootleg)
galaxbsf.zip

갤럭시안 (Namco 판, 세트 2) Galaxian (Namco set 2)
galaxiana.zip

갤럭시안 (Midway 판, 세트 1) Galaxian (Midway set 1)
galaxianm.zip

갤럭시안 (Midway 판, 세트 2) Galaxian (Midway set 2)
galaxianmo.zip

갤럭시안 (Taito 판) Galaxian (Taito)
galaxiant.zip

갤럭시안 터보 (superg 해킹판) Galaxian Turbo (superg hack)
galturbo.zip

카미카제 III (superg.zip 해킹) Kamakazi III (superg hack)
kamakazi3.zip

문 에일리언 파트 2 Moon Alien Part 2
moonal2.zip

문 에일리언 파트 2 (구버전) Moon Alien Part 2 (older version)
moonal2b.zip

문 에일리언 Moon Alien
moonaln.zip

스타 파이터 Star Fighter
starfght.zip

슈퍼 갤럭시안즈 (갤럭시안 - 남코 세트 1 해킹) Super Galaxians (galaxiana hack)
superg.zip

슈퍼 GX Super GX
supergx.zip

스웜 (해적판?) Swarm (bootleg?)
swarm.zip

갤럭시안 테스트 ROM Galaxian Test ROM
tst_galx.zip

제로 타임 Zero Time
zerotime.zip

 

 

# title
# gameover
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

galaxian.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Manuals
download

galaxian.pdf

pdf 파일로된 매뉴얼입니다.

History | history.dat


(c) 1979 Namco.
is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-coloured aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.
CAST OF CHARACTERS:
Galaxip : This is the name of the ship which you control at the bottom of the screen.
: These attacking aliens come in 3 varieties, blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation.
Flagship : At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red s if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage.
- TECHNICAL -
This was the first title to use the now familiar 'Namco Cabinet', which was used for , "Galaga", "Pac-Man", "Ms. Pac-Man". Several other titles used nearly identical cabinets as well. These machines are white, with painted sideart of a green dragonfly alien (done up in blue, green. and black). The marquee is rather large and displays a blue and green '' logo (which is painted on a sheet of glass, they don't make them like that anymore). The control panel and monitor bezel are not highly decorated, but do feature some game instructions. Finally this machine uses neon green t-molding (edge trim), it is difficult to find replacement trim in that same exact shade.
The earliest machines used a 25-inch G02 monitor, but later machines shipped with the standard 19-inch Electrohome G07 monitor. Any normal standard resolution arcade monitor should work as a replacement. "Pac-Man" PCBs will work in machines, but require a 4-way joystick, instead of the 2-way model that normally has. The sound pinout is also different, so one would need to rewire the connector to hear any Pac-Man sounds. You can also plug a PCB into a Pac-Man. Again, the sound would need to be wired up at the connector and you'd have to push UP on the joystick to fire :)
Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 16
Players : 2
Control : 2-way Joystick
Buttons : 1 (FIRE)
(some Japanese versions)
Buttons : 3 (LEFT, RIGHT, FIRE)
(Some Japanese versions had no joystick)
(US Cocktail model)
Control : 2-way control knob
Buttons : 1 (FIRE)
- TRIVIA -
Space battles of all kinds played a major role during the golden age of video games. With the introduction of in 1979, players were transported to the most colorful and challenging space battle yet.
This was the first video game released with 100 percent of its graphics displayed in true R.G.B. color.
* A place in video game history : " captivated the minds of quite a few arcade enthusiasts," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It was a relatively early entry in the golden age of video games, and it capitalized on the enthusiasm created by the earlier video game classic, "Space Invaders", while providing a more colorful, enjoyable, and demanding gaming experience.
had smarter bad guys than "Space Invaders", and it demanded that the player really pay attention to what was going on. And there were no shields, like many games have today. You really had to stay on the ball. also had great sound and used elements that have since become standard -- such as flags and other symbols to mark the player's progression through different levels of game play.".
* The great 25-cent escape : " definitely gets an enthusiastic response," Lindsey said. "In fact, I deliberately position the game near the entrance of the museum. Often it's the first game people go to." Lindsey often sees parents trying to convey to their child the excitement of these great games. "It is funny for me when I see a father trying to explain a game to his kid. Junior really just wants to get on the game and figure it out, and Dad wants to do a demo. Dad starts instructing Junior while Junior is sort of looking around, wondering how he can get away. But Dad continues, busily explaining the nuances of the game, which he knows Junior can't get on the first play. This all shows the enthusiasm that a certain generation still has for these terrific games."
With or without a parent's help, Lindsey sees a younger generation embracing the classic arcade games. "Kids by themselves will actually do quite well on these games," Lindsey said. "I'm somewhat surprised when I see how good kids are at picking up games. I sort of think that because I'm older, I should be able to play better, and that's not always the case with video games. That's a lesson an entire generation has had to learn.".
* Namco notes : was one of Namco's first video games, and engineers throughout the company were gathered into a special team. As the game neared completion, the engineers suspected they had created a good game because other Namco employees were extremely "excited and crazy about the game." Once was released, they knew they had a winner because, as one Namco engineer reported, "People [at the arcades] piled their coins onto the game cabinets to keep playing, and those who were waiting were very irritated because their turn never came. There were huge lines of people around each machine.".
The Flagship became a trademark of Namco as it makes cameo appearances in other Namco classics :
"Pac-Man" and "Pac-Man Plus" as the prize in levels 9 and 10.
"Galaga" as as the third of three "transforms" (enemies that a Bee can transform into when it splits into 3).
"Dig Dug" as the prize in levels 16 and 17.
"Super Pac-Man" as the food item of level 15.
"Pac & Pal" as the power-up item of levels 1 and 2.
A silver-gray version appears as an enemy in later areas of "Super Xevious".
A 3-D version appears as a prize in later levels of "Pac-Mania".
The board layout in level 5 of "Quester".
Gary Whelan holds the official record for this game with 1,114,550 points, achieved the 24th August 2006 at Dukinfield in the UK.
A unit appears in the 1983 movie 'Joysticks' and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). It is also heard (but not seen) in the 1987 James Bond movie 'The Living Daylights'.
Original releases :
Namco's (October 1979)
Licensed releases :
Midway's [Upright model] [No. 866] (December 1979)
Midway's [Cocktail Table model] [No. 869] (December 1979)
Nichibutsu's Moon Alien [Upright model]
Nichibutsu's Moon Alien [Cocktail Table model]
Taito's
Unofficial releases :
CGI's Part 4
Part X
Turbo
Space Invaders Galactica
Zaccaria's Super s
Subelectro's Swarm
PETACO's Zero Time
Super Galaxy
Jeutel's Galaktron
- UPDATES -
The only code difference between the original Namco version and the licensed Midway version is that the 'Bonus Galaxip' text is printed on a different line.
In Namco Set 2 :
* Lives dip switch can be set to 3 or 5 lives. The default is 3 lives.
* Extra life dip switch can be set to 4000 (meaning a bonus Galaxip at 4000 points), 5000 points, 7000 points, or None (meaning no bonus Galaxip at any time). The default is 4000.
In Midway Set 2 :
* Extra life dip switch can be set to None, 3000, 4000, or 5000. The default is None.
In the bootleg version :
* Extra life dip switch can be set to None, 20000, 40000, or 80000. The default is None.
- SCORING -
Blue : 30 points in formation, 60 points in flight
Purple : 40 points in formation, 80 points in flight
Red : 50 points in formation, 100 points in flight
Flagship: 60 points in formation, 150 points in flight
Flagship: 200 points in flight with one escort
Flagship: 300 points in flight with two escorts, Flagship killed before both escorts
Flagship: 800 points in flight with two escorts, Flagship killed after both escorts
* The maximum possible score shown is 999990. Scores higher than this roll back to zero, but the high score will show the last score achieved before the rollover, which can vary from 999990 to 999200.
- TIPS AND TRICKS -
* The action starts immediately as soon as you start your game. The s will be set up in formation and your Galaxip will be placed in the middle of the bottom of the screen. The action starts immediately. You can only have one shot in the air at any time so plan your shots accordingly. The game starts off slowly with only 2 or 3 s attacking your Galaxip at one time. They will drop 3 to 4 laser shots. As the waves progress, more s will come after your Galaxip until you will usually have 10-15 at any one time swooping down on it.
Each wave starts out with the s in formation, in the following quantities (in order from top to bottom) :
Flagships : 2 (plus any that have escaped from battle in the previous wave, up to a maximum of 4 altogether)
Red s (Escorts) : 6 (in 1 row, directly below the flagships)
Purple s : 8 (in 1 row, directly below the red s)
Blue s : 30 (in 3 rows of 10, directly below the purple s)
Flagships and red s are special enemies : they create convoys. Flagships have other special properties (see below). Purple and blue s are regular enemies.
* The Galaxip can fire only shot on the screen at a time. It is possible to kill 2 enemies with one shot if they are flying extremely close to each other.
* Missiles shot at the formation which miss by going between columns or near an outer edge of a column, will cause the formation to pause its left-right movement for a very short moment. This will usually, but not always, prevent missed shots near the columns from hitting the enemies in the upper rows of the formation which might otherwise be hit by moving into the shot as it flies by.
* Enemies peel away from the formation and attack the Galaxip. Enemies fire at the Galaxip during their attack, but they can뭪 fire after they pass an invisible horizontal line just above the Galaxip.
* Enemies always begin attack runs from the edges of the formation, never from the middle. This also applies to Flagships but it is not readily observable unless there are 3 or 4 Flagships present.
* A 'swarm' is triggered by either of 2 criterion :
1. The total number of enemies in formation is 3 or less.
2. The total number of blue and purple s in formation is zero. This can occur when there are many Flagships and red s still present in formation.
* When the 'swarm' starts, enemies that begin an attack do not return to formation : they keep attacking. Once started, a 'swarm' can only be ended by killing all of the enemies and/or letting them escape, or by the Galaxip getting hit.
* Before the 'swarm' starts, enemies that attack, which are not killed, return to the formation. Since these enemies were on the edge of the formation and able to attack once, they are very likely to attack again soon.
* When not in 'swarm', a maximum of 4 regular enemies can attack at any one time.
* Flagships and convoys can attack at any time as long as another convoy attack is not already commencing; only one convoy attack can happen at a time.
* A Flagship will always create a convoy with the maximum number of red escorts available to it, unless the 'swarm' has started.
* The Flagships 'capture' up to 3 red escorts while they are in formation : Whenever there is a Flagship in formation directly above an escort or above it to one side, that escort is captured and cannot attack on its own. This capture effect ends when a 'swarm' begins.
* The Flagships can escape from the battle only if all three red escorts under their place in the formation have been killed. Flagships that escape will appear on the next attack wave, up to a maximum of 4 Flagships at the start of any wave.
* When an attacking Flagship is killed, all enemies stop firing for a short period of time. If this kill occurs before the 'swarm', there will also be no new attacks from the formation during this period. These benefits never occur for killing a Flagship that is in formation.
* The flags which count the rounds show a maximum of round 48; rounds 48 and up are shown as round 48. However if round 256 is achieved, the flags start to roll over, but with some graphical glitches; the flags that were showing round 48 begin to get overwritten, one at a time. This results in the big 10-flags being cut in half by the regular flags which start to appear, until all 4 of the 10-flags are replaced by small ones. 16 single flags show during rounds 256+8 and 256+9 (rounds 264 and 265). The glitch ends at round 256+10 (266), which shows a single 10 flag.
* After wave 1, it is possible to kill any one enemy, even a Flagship, in a brand new formation by shooting at just the right time and place before the formation teleports in at the start of a new round.
* The s that come down in a smooth pattern are the easiest to kill plus their shots are easy to avoid. The hard ones to kill (usually the purple s) are the ones where the 'bounces' from side-to-side dropping shots since those shots cover a very large area.
* The corners can be a death trap. When the s come down firing, their shots do not come straight down but they angle toward the direction that the is traveling. In addition, the s have a tendency to 'charge' into the corners. You get the points if a rams your Galaxip but you also lose your Galaxip in the process.
* The Flagships are the big points in the game. Try to avoid shooting the red s since they act as escorts for the Flagship. Wait until a Flagship comes down with two escorts. If you can't get aligned to take all three out quickly, let them pass. If you do get a good angle on them, you will have to fire quickly to pick off the two escorts first, then the Flagship. If you hit the Flagship first, you get significantly less points.
* Do not stop moving. If you do, you will be caught in a crossfire. The s tend to leave small areas of safety open between their shots. Also, make sure you are constantly hitting their formation to reduce their numbers (again, don't kill off the red ones).
* As you progress into the higher waves, the s tend to move quicker, fly more erratic patterns, and 'gang up' on your Galaxip. Plan accordingly for this.
- SERIES -
1. (1979)
2. Galaga (1981)
3. Gaplus (1984) also known as "Galaga 3".
4. Galaga '88 (1987)
5. 3 (1990)
6. 3 Theatre 6 : Project Dragoon (1990)
7. 3 Theatre 6 J2 : Attack Of The Zolgear (1994)
8. Galaga - Destination Earth (2000, Nintendo Game Boy Color, PC CD-ROM and Sony PlayStation)
9. Galaga Legions (2008, XBOX 360 [Xbox Live Arcade])
- PORTS -
* Consoles :
Atari 5200 (1982)
Colecovision (1983)
Atari 2600 (1983)
Emerson Arcadia ("Galactica" clone, as "Space Attack")
Bally Astrocade ("Galactic Invasion")
Atari XEGS
Nintendo Famicom
Nintendo Famicom Disk (1990)
Nintendo Game Boy (1995, "Galaga & ")
Nintendo Game Boy (1996, "Namco Gallery Vol.2")
Sony PlayStation (1996, "Namco Museum Vol.3")
Sony PlayStation (1994, "Ridge Racer") : you can play the game while the main game loads.
Nintendo 64 (1999, "Namco Museum 64")
Sega Dreamcast (1999, "Namco Museum")
Sony PlayStation 2 (2001, "Namco Museum")
Nintendo GameCube (2002, "Namco Museum")
Microsoft XBOX (2002, "Namco Museum")
Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
Nintendo GameCube (2005,"Namco Museum 50th Anniversary")
Sony PSP (2005, "Namco Museum Battle Collection")
Nintendo DS (2007, "Namco Museum DS")
Nintendo Wii (2007, "Namco Museum Remix")
Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")
Nintendo Wii (2010, "Namco Museum Megamix")
Note : In the Korean version of Namco Museum Battle Collection for the Sony PSP, goes by the name of 'Old Galaga', marking the only ever official connection between the and Galaga series.
* Computers :
Apple II (1980, "" - Star Craft Tokyo)
Commodore Vic 20 (1981, "Star Battle" - Hal Laboratory)
Apple II (1981, "Alien Typhoon" - Star Craft)
Tandy Color Computer (1982, "Galax Attax")
Tandy Color Computer (1982, "Space Ambush")
BBC B (1982, "Arcadians" - Acornsoft)
Acorn Electron (1982, "Arcadians" - Acornsoft)
Sinclair ZX81 (1982, "ZX s" - Artic)
Atari 800 (1982)
Sinclair ZX Spectrum (1982, "" - Artic)
Commodore C64 (1983, "Galaxions" - Solar Software)
Commodore Vic 20 (1983, Atarisoft)
Exidy Sorcerer
Sinclair ZX Spectrum (1983, "" - Atarisoft)
Sinclair ZX Spectrum (1983, "Galactians" - DK'Tronics (UK))
PC [Booter] (1983)
PC [MS-DOS] (1983, "" - Atarisoft)
Apple II (1983, Atarisoft)
MSX (1984)
Fujitsu FM-7 (1985)
Sharp X1 (Dempa)
NEC PC-88
Atari ST (1993, "" - PD / Shareware - Sinister Developments)
PC [MS-DOS] (1997, "ChampGalaxia" - CHAMProgramming)
PC [MS-DOS] (1996, "Galaxi" - PD / Shareware - Kurt W. Dekker)
Commodore Amiga (1998, "s v1.3" - PD / Shareware - Kev Gallagher)
PC [MS Windows 95, 3.5''] (1995, "Microsoft Return of Arcade")
PC [MS Windows, CD-ROM] (2000, "Microsoft Return of Arcade 20th Anniversary")
PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
* Others :
VFD tabletop game (1980, "") released by Bandai.
VFD tabletop game (19??, "Moon Alien", alt. name) released by Bandai.
VFD tabletop game (19??, "Beam ", Japanese release) released by Bandai.
VFD handheld game (1981, " 2", called 2 because it can be a two-player game) by Entex (or Futuretronics).
VFD handheld game (1981, "Astro Galaxy", Japanese release) by Entex.
VFD handheld game (1981, "Astro Invader", Hales release) by Entex.
VFD tabletop game (1981) released by Coleco.
LCD Keychains handheld game (1997) released by Bandai.
Namco Classics TV Game (2003 - Jakk's Pacific)
Mobile Phones (2003, " Mini")
Arcade Gold featuring Pac-Man (2007 - Jakks Pacific)
Retro Arcade featuring Pac-Man (2008 - Jakks Pacific)
Ipad/Iphone (2011, "Galaga 30th Collection")
- SOURCES -
Game's rom.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc

Command | command.dat


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