EK MAME32 v0.107 ( 2006.08.11 )
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EK-MAME 카페 : https://cafe.naver.com/emulk
# 다운로드
0.106u1
-------
IMPORTANT NOTE: Major video-related changes are beginning in the
system. Attempts will be made to keep the existing video code
working to a large degree, but some features may be broken or
working improperly until the video changes are complete. Most
notably, in this release, RGB effects are broken for non-Direct3D
blitting. For the moment, do not report anomalies or problems in
the video system. If you like a nice, stable MAME, please stick
with the 0.106 release. You have been warned.
MAMETesters Bugs Fixed
----------------------
gladiatr0105u4gra [Don Maeby]
Source Changes
--------------
Updates to the taito_x driver: [AWJ]
- fixed sound problems in twinhawk
- fixed a couple of dipswitch mistakes introduced recently
- added PORT_DIPLOCATIONs for superman and twinhawk
Improved MSVC compiler support: [Nathan Woods]
- modified vconv to support multiple versions of MSVC based on
version info
- added support for more parameter translations
- makefile now displays compiling and linking messages when
building vconv
Converted the Windows blitters to use the DRC engine for
generation. RGB effects are officially broken with this change.
[Nathan Woods]
Fixed a bug that caused a crash when the -debugscript command line
option was used with an invalid filename. [Nathan Woods]
Corrected the ordering of the DIP_PORTLOCATION() macros to be
consistent. Multi-bit DIP switches should be specified in LSB-
first order. Added a comment to this effect in inptport.h.
[AWJ, Aaron Giles]
Fixed background color in the Deco cassette games.
[Nicola Salmoria]
Fixed potential crash in the micro3d driver. [MamePlus!]
Improvements to CHD-CD support: [R. Belmont]
- additional RAW CD sector conversion support, so a game can request
e.g. 2048-byte data sectors from a RAW CHD-CD and still get the
right data
- reversed CHDMAN error message - now non-RAW CHD-CDs are deprecated
- susume now uses a RAW CHD-CD read directly from an original pressed
Konami disc
Some improvements to the Polygonet Commanders driver: [Andrew Gardner]
- adds change_PC() calls to the dsp56k core
- removed hacky dsp56k initialization, enabling, and disabling
- added preliminary implementation of banking hardware tied to the
dsp56k in Polygonet Commanders
Fixed MSB accesses and latch reading in the 6840 emulator. [El Condor]
Improved N64 audio output: [R. Belmont]
- rewrote Audio Interface as a stereo DMADAC (which it actually is),
greatly simplifying the code along the way
- fixed AI interrupt semantics
Changed a number of games that were incorrectly using IPT_LIGHTGUN
to use IPT_AD_STICK instead. [Aaron Giles]
Some preparations for proper multiple screen support. The
visible_area and refresh_rate values in the Machine structure are
now defined as arrays (1 per screen). The machine_config structure
has been altered as well, removing the following fields:
frames_per_second
aspect_x, aspect_y
screen_width, screen_height
default_visible_area
vblank_duration
These are all stored per-screen in a new screen_config structure.
[Aaron Giles]
Reorganized the user interface code to better support the new render
system. [Aaron Giles]
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