수령봉 (首領蜂) / 돈파치 (미국판) DonPachi (US)
마메롬파일은 마메에뮬레이터로 실행할수 있습니다. Roms info
|
Roms
zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..
Clone Roms Info (클론) 수령봉 (首領蜂) / 돈파치 (홍콩판) DonPachi (Hong Kong) 수령봉 (首領蜂) / 돈파치 (일본판) DonPachi (Japan) 수령봉 (首領蜂) / 돈파치 (한국판) DonPachi (Korea) |
# title | # select |
# gameover | # score |
# flyer | # artwork preview |
# marquee |
Artwork
download
Story | story.dat
수령벌「제군, 이번도 잘 모여 주었다….」수령의 첫소리는 반드시 이것이다.
「임무는 말할 필요도 없다. 종래 대로 철저하게 해 주었으면 한다.
이 임무의 덕분에, 우리 군대는 몇 번이나 실전 경험을 쌓아, 한층 더 군비의 강화가 이루어져 왔다.
이 강력한 군대가 있는 것도 자네들의 덕분이다.」
이성인의 이름을 빌린 습격. 그래, 우리의 임무란, 우리 군대를 습격한다고 하는 것이다.
확실히 군비는 그때마다 강화되어 우수한 군인들이 남게 되어 있었다.
결과적으로 군대 그 자체는, 습격될 때에 의해 강력한 군대로 변화해 갔던 것이다.
그러나, 이 군대는 머지않아 우리의 상상을 아득하게 넘는 것에든지는 하지 않을까?
「이번도 우리 군대의 괴멸을 바라…아무쪼록 부탁한다.」
이 임무에 마지막은 있는 것일까. 마지막이 있다고 하면, 우리의 죽음인가….
「출격! 우리 군대를 괴멸해! 우리 군대를 위해서(때문에)!」
「그들의 존재가 경이로 바뀔 때, 우리 군대의 진가가 거론되는지도 모르는….」
[출전:SS판 수령벌(케이브·아틀라스)]
History | history.dat
(c) 1995 Atlus.
An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.
The player can choose one of 3 aircraft at the start of the game, or upon continuing :
Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots
- TECHNICAL -
Game ID : ATC01DP
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Z80 [Optional]
Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 57.55 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Developed by Cave, this is their first game (released in November 1995).
is one of only two Cave shooters to get released in the USA, the other being Progear no Arashi. Both US versions of these games are extremely rare and sought after since only a small handful were made for the American market.
The name of the game is a pun; the kanji for literally means 'leader bee', but the word 'don' is also a Japanese onomatopoeia for the sound of a gun firing. There are a number of references to bees in the game : the most obvious is the bee icon that can be picked up for high scores. The transition effect between levels is tiled, made up of red hexagons, which resembles a bee hive.
The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the ' elite team!'.
Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course). He should also be the 'Ikeda in Maeba' guy appearing in "Batsugun"'s credits.
The default high score table contains a hidden message : read vertically, the initials will read, TOAPLAN.FOREVER.
The 'Engrish' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- SCORING -
features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score.
After completing an area, player gains following scores based on performance in the completed area :
Star : 10000 points per item collected in the area using current live.
Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points.
If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter.
- TIPS AND TRICKS -
* Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after.
1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000...
If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points.
* Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears.
* At the 2nd loop, all targets destroyed releases bullets towards your ship.
- SERIES -
1. (1995)
2. Do (1997)
3. Bee Storm - Do II (2001)
4. Do Dai-Ou-Jou (2002)
5. Do Dai-Fukkatsu (2008)
- STAFF -
Producer : Kenichi Takano
Programmers : Tsuneki Ikeda, Toshiaki Tomizawa, H. Uchida, Ryuichi Yabuki
Graphic designers : Atunori Aburatani, K. Asaba, J. Fujisaku, Riichirou Nitta, Naoki Ogihara
Sound : Ryuichi Yabuki
Special Thanks: N. Kaneko, Satoshi Kohyama
- PORTS -
* Consoles :
Sony PlayStation (1996)
Sega Saturn (1996)
- SOURCES -
Game's rom.
Command | command.dat
[ 기본 조작 방법/자기에 대해 ]
───────────────────
·레바
캐릭터의 이동
·버튼
A :쇼트 (연타시)
레이저 (누르고 있을 뿐 때)
(이동 속도는 저하)
B :스프레드·폭탄 (쇼트시)
레이저·폭탄 (레이저시)
C :풀 오토 (요점 DIP 설정)
·기체
TYPE-A 1점집중형
TYPE-B 3 방향형
TYPE-C 광범위형
[ 치트에 대해 ]
───────────────────
:0:102196:02:000:Invincibility
:0:101A2F:07:000:Infinite Lives
:0:102179:04:000:Maximum Shot Power
:0:10217B:04:000:Infinite Bombs
:0:000000:00:999:[ for Player 2 ]
:0:1021D6:02:000:Invincibility
:0:101A31:07:000:Infinite Lives
:0:1021B9:04:000:Maximum Shot Power
:0:1021BB:04:000:Infinite Bombs
#드래곤 버스터
, 수령봉(首領蜂)/돈파치(미국판)
'마메 게임장르 > 마메: 슈팅' 카테고리의 다른 글
[ MAME ] 초시공 요새 마크로스 II / 슈퍼 스페이스포트리스 마크로스 II Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (0) | 2019.06.07 |
---|---|
[ MAME ] 스플렌더 블래스트 Splendor Blast (0) | 2019.06.07 |
[ MAME ] 개구리 & 거미 (해적판?) Frog & Spiders (bootleg?) (0) | 2019.06.07 |
[ MAME ] 홀 랜드 Hole Land (0) | 2019.06.07 |
[ MAME ] S.T.U.N. 런너 (개정판 6) S.T.U.N. Runner (rev 6) (0) | 2019.06.07 |