초시공 요새 마크로스 II / 슈퍼 스페이스포트리스 마크로스 II Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II
마메롬파일은 마메에뮬레이터로 실행할수 있습니다. Roms info
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Roms
zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..
# title | # select |
# gameover | # score |
# control panel |
History | history.dat
Super Spacefortress Macross II (c) 1993 Banpresto.
- TECHNICAL -
Main CPU : 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 57.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Releases in September 1993.
This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II').
The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire.
The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^!
Default highscore table (TODAY'S GAMEST) :
BEGINNER COURSE 159000 GAMEST
MEDIUM COURSE 259000 GAMEST
EXPERT COURSE 309000 GAMEST
- SERIES -
1. Super Spacefortress Macross (1992)
2. Super Spacefortress Macross II (1993)
3. Macross Plus (1996)
- STAFF -
Software : Ore~, Tommy
Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami
Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi
Planner : Mor, Mug
Superviser : Yukichan
Producers : Toshifumi Kawashima
- SOURCES -
Game's rom.
Command | command.dat
[ 기본 조작 방법에 대해 ]
──────────────────────────────
·레바
자기의 이동
·버튼
A :쇼트
B :미사일 일제 발사
이 게임은,
스테이지 클리어시에 규정의 스코아에 이르고 있는 것이 클리어 조건.
따라서, 잔기라고 하는 개념은 없다.
[ 무기 체인지 아이템등 ]
──────────────────────────────
[F]<>[G]:F 로 파이터(전방)
:G 로 가워크(전방, 기울기하)
[M]<>[H]:M 로 미사일(전방)
:H 로 호밍 미사일(추적)
거듭하고 취하면(자) 파워업
[ 치트에 대해 ]
──────────────────────────────
:0:1F9027:78:000:Infinite Time
:0:1F9021:08:071:Select next stage
:0:1F5F2D:A0:000:Invincibility
:0:1F5F2F:08:000:Infinite Bombs
:0:000000:00:999:[ for Player 2 ]
:0:1F5E2D:A0:000:Invincibility
:0:1F5E2F:08:000:Infinite Bombs
#마크로스 플러스
, 초시공요새마크로스II/슈퍼스페이스포트리스마크로스II
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