다리우스 (세계판) Darius (World)

마메롬파일은 마메에뮬레이터로 실행할수 있습니다.
마메 에뮬레이터 실행방법 알아보기

Roms info

  • 롬파일: darius.zip
  • 사이즈: 681.27 KB
  • 카테고리: 슈팅
  • 소스카테고리: Shooter / Flying Horizontal
  • 구분: 마메 ( MAME )
  • 년도: 1986
  • 제작사: Taito Corporation Japan
  • 소스: darius.c
  • 버젼: .37b11
  • 롬구분: 원본(부모롬)

Roms

zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..

darius.zip

 

Clone Roms Info (클론)

다리우스 (엑스트라) (일본판) Darius (Extra) (Japan)
dariuse.zip

다리우스 (일본판) Darius (Japan)
dariusj.zip

다리우스 (일본판 구버전) Darius (Japan old version)
dariuso.zip

 

 

# title
# bosse
# gameover
# score
 
# flyer
# artwork preview
# cabinet
# marquee
# control panel

Artwork
download

darius.zip

다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.

Story | story.dat

다라이아스
프롤로그
이전에는 고도의 과학력과 독자적인 문명을 자랑한 혹성 다라이아스도,
어느 날 갑자기 와 습 한 수수께끼의 이성인 「베르서」의 손에 의해, 지금은 완전히 죽음의 별화해 버렸다.
거주자의 대부분은 멸족해 살아 남은 것은 지하 쉘터에 대피한 난을 면한 매우 얼마안되는 사람들이었다.
그리고 베르서의 마지막 공격이 지금 시작되려 하고 있었다….
엔딩
·모성을 지키기 위해 특공
파이널 존 V를 클리어 하면(자), 2명의 눈앞에는 거대 요새가 우뚝 솟고 서 있었다.
거대 요새를 파괴하면, 혹성 다라이아스에 평화가 소생하는 것이지만, 그 쉴드(shield)의 전에는, 어떤 공격도 무에 동일했다.
거기서 2명은 뜻을 결코 2기의 전투기를 융합해, 훼닉스가 되어 거대 요새를 향해 가는 것에서 만났다…….
·워프해 다른 혹성으로 신텐치를 쌓아 올린다
파이널 존 W를 클리어 했지만, 벌써 혹성 다라이아스는 죽음의 별화해 버리고 있었다.
거기서 2명은 워프를 반복해, 어떻게든 사람의 거주할 수 있을 것 같은 혹성에 간신히 도착했다.
그들은 거기를 제2의 모성으로 해, 옛 다라이아스와 같이 평화로운 도시를 쌓아 올리는 일을 단단하게 결의하는 것에서 만났다.
·표류중 다른 혹성의 모선에 수납된다
파이널 존 X를 클리어 해, 보기좋게 혹성 다라이아스로부터 탈출했던 것이다가,
격렬한 전투를 위해 에너지는 앞으로 수시간분을 남길 뿐되고 있었다.
이미 절망일까하고 생각되었을 때, 전방보다 거대한 전함이 출현. 교신해 보면 우리들과 같이 모성을 전쟁에 의해 잃어,
어디엔가 거주할 수 있는 별이 없는가 찾고 있는 도중이라는 대답이.
한층 더 교신을 계속해 그 전함에 실어 주어, 모두 미지의 세계에의 여행을 시작하는 것에서 만났다.
· 실은 미래의 시뮬레이션 게임이었다
파이널 존 Y를 클리어 했다. 프로코는 그 순간, 케이스의 전으로 만세를 삼창 했다.
여기는 미래의 게임 코너. 그 코너의 제일의 인기 기종 「」로 전라운드를 클리어 했던 것이다.
그러나, 깨져에 오히려 보면(자), 처음은 2명이 플레이 하고 있었을 것…….
그리고 옆의 자리를 엿보였는데, 거기에는 이미 정력 다한 파트너의 티앗트가 대단한 글자가 되어 가로놓여 있었다.
·혹성 다라이아스에 평화가 다시
거대 전함 그레이트싱 Z를 파괴하면(자), 지금까지 레이더상에 무수에 있던 적전투기의 반응이, 일순간에 사라져 버렸다.
아무래도 그레이트싱 Z가 모든 전투기나 전함을 컨트롤 하는 두뇌 컴퓨터였던 것 같다.
다시 혹성 다라이아스에 평화가 소생한이다.

History | history.dat


(c) 1986 Taito.
A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was 3 times wider than the conventional size, with the arcade cabinet utilizing 3 CRT screens to accommodate it.
In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with 2 attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.
During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game.
Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship's three weapons :
* Red - Missile
* Green - Bomb
* Blue - Arm
If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player's default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following :
* White - Gives a score bonus.
* Orange - Smart bomb that kills all on-screen enemies.
- TECHNICAL -
Prom Stickers : A96
Main CPU : (2x) 68000 (@ 8 Mhz)
Sound CPU : (2x) Z80 (@ 4 Mhz)
Sound Chips : (2x) YM2203 (@ 4 Mhz), MSM5205 (@ 384 Khz), (18x) Volume (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 864 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
was unique in the fledgling genre for having a game screen three times longer than the usual size, and thus requiring three screens to be arranged side-by-side in order to play.
The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. The Silver Hawks are a trademark of the series.
Another trademark of the series is the unique branching level structure. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of 2 paths to follow. This means that there are many different paths that can be taken through the game.
The heroes' names in series 'PROCO' and 'TIAT' backwards spell 'TAITO CORP'.
The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game ( - PCCB-00093) on 21/08/1992.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.
- TIPS AND TRICKS -
* Progression of the bubbles :
Weapons (red) : Bullets --> Lasers --> Wave
Shields (blue) : Green --> Silver --> Gold
Bombs (green) : Single --> Dual --> Quad
* Miscellaneous bubbles :
Points (grey): Points
Extra-ship : Bomb certain key spots on the terrain.
* Power levels : There are 8 power levels (0-7) within each armament category. Your weapons, shields, and bombs improve as you go from 0-7 :
Weapons : The shots move faster and therefore recharge more quickly.
Bullets increase in number and waves increase in height, thus destroying more enemies at once. Waves, once fired, will go through anything until leaving the screen to the right.
Shields : They just recharge, but the better classes of shields absorb more hits. Gold shields will also protect your ship from collisions with objects as well as shots, but on certain screens that have lots of little squeezeways, gold shields can actually kill you by ricocheting your ship back and forth until you die.
Bombs : They get 'smarter' in seeking out targets.
* How to complete the game : Completing the game is easiest with triple bullets.
Explore the different paths this way, and when you're ready for a challenge, try to get wave.
Lasers are not weapons so much as a handicap you have to endure while building to wave.
* Recommended paths (easiest) : A-C-E-H-M-R-X
- SERIES -
1. (1986)
2. II (1989)
3. Twin (1991, Nintendo Super Famicom)
4. Force (1993, Nintendo Super Famicom)
3. Gaiden - Silver Hawk (1994)
4. G- (1997)
5. G- ver.2 (1997)
6. Burst (2009, Sony PSN)
7. Burst - Another Chronicle (2010)
- STAFF -
Directed and produced by : Toshio Kohno
Game designers : Toshio Konho, Akira Fujita, Kazuya Mikata
Programmers : Ken Hasegama, Takashi Kuriyama, Hideaki Tomioka, Tohru Sugawara, Hidenori Sasatani, Hideki Hashimoto
Art designers : Tetsuroh Kitagawa, Yoshihiro Wakita, Junji Yarita, Yukio Ishikawa, Kohzoh Igarashi, Genya Kuriki, Taira Sanuki, Masami Kikuchi, Mitsuru Ogama
Mechanical engineers : Takeki Nakamura, Eiji Kubota
Cabinet designers : Takeo Shiraishi, Hisayoshi Nakane, Natuki Hirosawa
Hardware designers : Takashi Ohhada, Syuji Kubota, Seigo Sakamoto
Music composers : Yasuhiko Tanaka, Hisayoshi Ogura, Naoto Yagishita, Tsukasa Nakamura, Eikichi Takahashi, Masahiko Takaki
- PORTS -
* Consoles :
NEC PC-Engine (" Alpha")
NEC PC-Engine CD ("Super ")
Sega Master System
Sega Mega Drive ("Sagaia")
Nintendo Game Boy Advance (" R")
* Computers :
Atari ST (1989)
Sinclair ZX Spectrum (1990, "+")
Sharp X68000
- SOURCES -
Game's rom.
Machine's picture.

Command | command.dat


[ 기본 조작 방법에 대해 ]
─────────────────────────
·레바
캐릭터의 이동
·버튼
A :미사일
B :폭탄(서브 장비)


[ 자기에 대해 ]
─────────────────────────
P1(PROCO) /P2(TIAT) 모두 실버 호크
[미사일(빨강)]
·미사일  (00-01-02-03-04-05-06-07)
 →레이저 (08-09-10-11-12-13-14-15)
  →웨이브(16-17-18-19-20-21-22-23)
[폭탄(초록)]
·폭탄     (00-01-02-03-04-05-06-07)
 →트윈 폭탄 (08-09-10-11-12-13-14-15)
  →멀티 폭탄(16-17-18-19-20-21-22-23)
[암(파랑)]
·암      [없음→내구력3/+1](00~07)
 →슈퍼 암 [없음→내구력3/+2](10~17)
  →하이퍼 암[없음→내구력3/+2](20~27)
하이퍼 암은 지형으로부터도 방어.


[ 치트에 대해 ]
─────────────────────────
; [ ]
:0:082B41:02:000:Invincibility
:0:082BBB:0A:000:Infinite Lives
:0:082B5F:07:000:Always Max Missile
:0:082B5D:00:000:Shot Missile
:0:082B5D:01:000:Laser Missile
:0:082B5D:02:000:Beam Missile
:0:082B63:07:000:Always Max Bomb
:0:082B61:00:000:Single Bomb
:0:082B61:01:000:Double Bomb
:0:082B61:02:000:4-way Bomb
:0:082B67:07:000:Always Max Arm
:0:082B65:00:000:Green Arm
:0:082B65:01:000:Silver Arm
:0:082B65:02:000:Gold Arm
:0:000000:00:999:[ for Player 2 ]
:0:082B75:02:000:Invincibility
:0:082BD1:0A:000:Infinite Lives
:0:082B93:07:000:Always Max Missile
:0:082B91:00:000:Shot Missile
:0:082B91:01:000:Laser Missile
:0:082B91:02:000:Beam Missile
:0:082B97:07:000:Always Max Bomb
:0:082B95:00:000:Single Bomb
:0:082B95:01:000:Double Bomb
:0:082B95:02:000:4-way Bomb
:0:082B9B:07:000:Always Max Arm
:0:082B99:00:000:Green Arm
:0:082B99:01:000:Silver Arm
:0:082B99:02:000:Gold Arm
; [ (Extra) ]
e:0:082B7F:02:000:Invincibility
e:0:082BF9:02:000:Infinite Lives
e:0:082B9D:07:000:Always Max Missile
e:0:082B9B:00:000:Shot Missile
e:0:082B9B:01:000:Laser Missile
e:0:082B9B:02:000:Beam Missile
e:0:082BA1:07:000:Always Max Bomb
e:0:082B9F:00:000:Single Bomb
e:0:082B9F:01:000:Double Bomb
e:0:082B9F:02:000:4-way Bomb
e:0:082BA5:07:000:Always Max Arm
e:0:082BA3:00:000:Green Arm
e:0:082BA3:01:000:Silver Arm
e:0:082BA3:02:000:Gold Arm
e:0:000000:00:999:[ for Player 2 ]
e:0:082BB3:02:000:Invincibility
e:0:082C0F:02:000:Infinite Lives
e:0:082BD1:07:000:Always Max Missile
e:0:082BCF:00:000:Shot Missile
e:0:082BCF:01:000:Laser Missile
e:0:082BCF:02:000:Beam Missile
e:0:082BD5:07:000:Always Max Bomb
e:0:082BD3:00:000:Single Bomb
e:0:082BD3:01:000:Double Bomb
e:0:082BD3:02:000:4-way Bomb
e:0:082BD9:07:000:Always Max Arm
e:0:082BD7:00:000:Green Arm
e:0:082BD7:01:000:Silver Arm
e:0:082BD7:02:000:Gold Arm

#다라이아스Ⅱ

, 다리우스(세계판)

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